3ds Max | Scripts

3dsMax Camera animation To Vue

7 votes

This script saves the animation of your camera to separate script file from what you can import to Vue.

This is my first script and i hope the mistakes will be excused.

Set Random Camera

7 votes

Set Random Camera is a utility that does exactly what its title says. Set Random Camera

Snapshot As EPoly

6 votes

Snapshot as Editable Poly selected and/or other scene object(s) without lost/changing your current selection.

VrayScatter Lister

20 votes

VrayScatter Lister.
The script to simplify working with multiple objects VrayScatter.

version 0.92: Adds support for 3dsMax 9 and 2008
Main features:

  • Simplify working with multiple objects VrayScatter.
  • Creating preview for VrayProxy

Resize Splines From First

27 votes

Tools that resize spline sub-objects in regard to their first vertex, one with a scaling factor, the other using a fixed size.

Tape Annotate

12 votes

updated:
fixed toggle on and off functionality.

Displays tape-length information in the viewport.

Effects all tapes currently visible. Displays the user defined tape length at the base of the tape and the distance to the target at the target. Updates in real-time.

Simple!

note:
I work in inches, so displaying "in." is hard-coded. Change that part ("+" in."")of the code, or remove it to make it go away.

HCG Asset Browser PRO

146 votes

Ver 1.2 - Check the New Video

HCG Asset Browser now FREE!

Current version:1.3.2

Find Script By String

17 votes

Recursive search in selected directory for string inside .ms scripts and finally double click on item in list of matches result to load the script for editing.

Line Per Vertex

30 votes

Creates lines out of an object's vertices.

Reduce Transform Keys

17 votes

This is not my first attempt at writing max script, I've hacked a ittle around the edges with adding custom attributes - Thanks PEN - but this is my first attempt at a useful/functional tool.

Reduce Your Transform Keys is designed to strip away all the transforms that don't do anything.

By default the range is set to your current animation range but you can confine the key pruning to a specific region for your timeline.

I don't like losing the key a frame 0 so I added a radiobutton to add one and ...

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