3ds Max | Scripts

Align Tools

15 votes

 

This script has been in my toolbox for a long time, so I’ve taken it out, polished it up, and partnered it with a friend. There are probably other scripts out there that will do this for you but I hope you will find mine intuitive and easy to use.

 

Asset Mass Analyzer

20 votes

Many 3d offices and individuals have folders filled with 3d objects ready to be put to action. Custom asset browsers, databases, tools and plugins are available for accessing these objects. But what happens when the quality of the objects isn’t that good (anymore)? It is a lot of work to check every file by hand. I call this: asset-rot. No sweat! I present the Asset Mass Analyzer!

Cylinder Rigger

13 votes

Cylinder Rigger is intended to be used in animations of cylindirical objects on hard surfaces.

objectReplacerDistributor

5 votes

this script replaces or distributes objects across initial selection. it differs from standard tool with ability to use offset position (clones will be offset like a reference object, no need for pivots synchronization). transforms (size, rotation position) of source object and replaced objects are taken into account.

randomElementsMatIDs

8 votes

this script sets random material IDs to poly elements

 

batch_preview_maker

7 votes

this script scans folders and makes previews of max files in them. a number of options are available. not perfect but it works:)

 

NURMS-meshsmooth_toggle

2 votes

with this script you can toggle NURMS or meshsmooth or turbosmooth on mesh or poly objects. change iterations up and down for NURMS meshsmooth and turbosmooth. multiple objects selection is also supported.

 

buildMe

5 votes

this script animates visibility parameter of a group of objects depending on position or volume of a "revealer" object

random_materials

15 votes

this script will randomize materials across selected objects. you can load materials from libraries, multimaterial and material editor slots. each materials has its weight.

 

materiaLIB

1 vote

this script is intended to ease material library maintenance. you can add materials to the library and write commetns for them. you have a folder structure on your HDD, which represents material categories, and you have one file per material. so you can change structure and move materials by working with folders and files. so you need to define a working path in the code.

 

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