3ds Max | Scripts

Copy/Paste transforms

13 votes

Copies the transforms of selected objects to a
buffer and then pastes them onto a new or existing selection.
It has the option to paste the position and/or the
rotation
and can paste it flipped around a world or custom object's
axis.
Handy for mirroring poses or animation rig components.

VRay path cleaner

14 votes

Hi, sometimes we may save maps(ie. irradiance map) when rendering with VRay, and then load them. But, the load and save path will be visible forever, untill you restart your max.Someone may feel not well for that, like me. So I have created this script to clean them,it's time to say goodbay to the unusable paths.Enjoy it!

subSelection

2 votes

Random select objects in a selection. For example , you have to make different color bricks among hundreds of bricks. So all bricks could be a selection, then adjust the parameters to random select certain of bricks.
*Put the file in "Scripts\Startup" , then restart 3DS MAX.
*It is in Utilities drop list.

verticalPlane V1.1

1 vote


To create a standing Plane, and load transparent image to this plane directly.
*Functions are based on Standard Primitive Plane.
*Load PNG、TGA、 TIF file format with alpha channel.
*It is in [Create>Geometry>Scripted Primitives].
*Put the file in "Scripts\Startup" , then restart 3DS MAX

Store Frame Markers

21 votes

This is a simple little floater that allows you to store and recal frames in time. By default it sets markers at 10% intervals across the timeline. Shift+Click to memorize a frame number.

http://www.jonahhawk.com/scripts/StoreFrameMarkers.flv 

 

Flipper Mechanism

26 votes

Flipper Mechanism

This
Script creates a rigged flipper mechanism with all textures and
materials. With this script you can easily do old style airport
flipping boards, flipping clock, signs, etc.

dotnet Quicktime Movie Player

2 votes

A simple maxscript quicktime movie player. I only have 1 monitor, so switching between max and quicktime was annoying. Just click the button and pick your movie. It's based on the 3DS max dotnet tutorials. Install into the 3dsmax\UI\Macroscripts folder.

MB Resource Collector

44 votes

Interface of MB Resource Collector 0.2 This script is something like a replacement for the File > Archive... function found in 3ds Max. It will collect ALL assets currently used in the scene file into one common directory, optionally changing/removing path names. This includes final gather maps, photometric files, environment maps, bitmaps used in a displacement modifier etc., basically everyhting that is listed in the Asset Tracking System will be collected, too.

This is useful if you want to send your entire scene with all required files to someone else in one flat folder.

Optionally, the script can change the asset path names to match the new location, either as absolute or relative path names. It can also include the currently open .max file and create a .zip archive from all collected files in one go.

Simple Eyes

12 votes

User InterfaceSimple Eyes v1.0.ms - Maxscript that builds simple eyes, including

the controls to animate them!

Finger Rig

10 votes

User InterfaceFinger Rig v1.0.ms - Maxscript that helps you quickly build a simple

hand finger rig with custom attributes controller.

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