3ds Max | Scripts

How to create spline trails in Pflow?

Hey Guys,

How to create spline trails in Pflow?

Hey Guys,

I have a Pflow setup with particles coming out of a piece of geometry and I want to create trails with splines that follow the motion of each particle. I have a script that generates splines out of the particles trajectory but they are not animatable. I am trying to get a bunch of branch-like things growing out of my geometry while twisting and curving (hence the Pflow setup).

ObjLoader

2 votes

ObjLoader is used to load sequence obj files.
Features

*It can load sequence obj files.

*Support each obj file with different structure.

EasyAlign

1 vote

EasyAlign uses 2 methods , Distributing and Spacing , to align selected objects.
The first and second objects of selection are 2 sides for align.
Put the file in "Scripts\Startup" , then restart 3DS MAX. You can use it from Utilities drop list.

Open Root Directory

6 votes

When executed the script opens windows explorer at the root of the current opened file. Giving you easy access to your project files. In a general work enviorment you will have a folder stucture where you store your working files for max including other folders for all related content and information. This Script gives you quick and easy access to the root of all these folders.

Open All Bitmaps

15 votes

The script is used to open all bitmaps on any selected objects in Photoshop. When first run the script will ask you for the location of Photoshop; which it then stores in 3dmax.ini. If Photoshop is moved the script will ask you to reconfirm the location. When pressed Photoshop is launched and bitmaps on selected object are opened.

Inspired by the script LoadBitmapInPhotoshop

sel/all cameras preview generation

this script create previews (avi's) for selected and or all scene cameras and puts them in current project previews folder.

i created this, when i was reviewing few ppl work and each one has almost 10 cameras in max file. file was heavy enough to not show real time playback.

They even give me a blog!

Hey everybody,

instanceTrimmer

9 votes

Takes a selection and reduces the selection to include only a single instance from each set of instances.

Tutorial:

Make a sphere and instance it once. Make a 3rd sphere, copy it once. Select all 4 spheres. Run the script in UI mode. Hit Do. Now your 3rd, 4th and either the 1st or 2nd sphere is selected.

VertexMapDisplayer

7 votes

Toggles or turns on or off the vertex map viewport display for all scene or selected objects.

Tutorial:
Select a bunch of objects that already have vertex maps. Run the UI version of the script. Choose "Selected". Hit Do. It will toggle the vertex map display in the viewport on or off.

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