3ds Max | Scripts

Sprite Tools

4 votes

Sprite Tools is a free MAXScript that you can run inside 3ds Max. I primarily wrote this to accomodate some features I will be adding to Wall Worm in the near future.

What Are Sprite Tools

Sprite Tools consist of several functions:

◦ Convert sprite card bitmaps to animated bitmap nodes
◦ Convert animated bitmap nodes into IFL files
◦ Convert animated textures or IFL files into sprite cards
◦ Place Sprites into a 3ds Max scene which are always facing a look at target

sprite tools

Super Simple Rig

4 votes

Frustrated by the built-in 3ds Max rigging systems, I decided in 2008 to program my own simple and easy-to-use custom rig. I wanted something with minimal setup, high framerates and little fuss. I've kept upgrading it for every new character project the past five years, and I've just received a grant to add more functions and release it to the public.

maxJs

1 vote

Have fun with javascript in 3dsmax. Very simple integration google's V8 engine over .net. Please read instruction on my pages, some manual adjustments are necessary.
Already here, I say it's just basic javascript (no xhr and similar stuff)
Probably useless. Take it as an example.

Advanced Fragmenter

20 votes

Script for artistic fragmenting and flexible control of cutter object.

Vertex welder

3 votes

Apply with one clic a vertex weld on an editpoly, with a 0.001 threshold.

No matter if there are some modifier.

vertex weld

If you want to change the default position of the script window, edit the .ms and change [x,y] values of pos:[85,385] .

Bone Divider

0 votes

This script will simply let you divide a bone.

Copy Material Editor

0 votes

Simple script to make a mesh snapshot of Medit materials.

InstancesToVRayProxy

6 votes

Select as many objects as you like and let InstancesToVRayProxy find any instanced objects and convert those instances to VRayProxies. InstancesToVRayProxy automatically outputs VRayProxy meshs (*.vrmesh files) to a given folder, creates VRayProxy objects and replaces the selected instances with instances of those VRayProxies. This may sound difficult but InstancesToVRayProxy will optimize your scene to do faster renderings and all you have to do is pick an output path and hit a button! Instanced VRayProxies only need to be loaded once per proxy mesh. This will cut down the setup time of your renderings.

WallBuilder

13 votes

A new tool quickly made on my spare time for walls creation.
special options : offset to put different walls together ; you can create a wall following a spline ; random fonctions to randomise bricks ; random colors in a multisubobject.
you can keep all the bricks separate (for exemple to simulate physics destructions) or collapse your wall in one mesh.
You also can use boolean to create holes or windows.

Automatic animate Treads

0 votes

A tool i made automating some tutorials that i wach of wiring to make tank treads also can it be used for conveyor belt, in the video explain how it works, i tested in max 2012 and 2013, i assume will work in 2009 , 2010, 2011.
is a very simple script, but it was very useful for me

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