ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
This tool objective is to help the rigging artist in the skinning Envelope Step, permitting them to set the muscle envelopes by group (a CAT muscle object is composed by 7 strands be default), or individually.
This script is made for 3d interior artists to help them with a process of arranging books on shelves. "Fill my shelves!" script can do this in a lot of unique, natural looking ways. I hope it will be useful for you :)
Most MAXScripts are available in .ms format and if there is a .mcr file included, it often requires rigid path structure to work. This little script creates macroscripts to run .ms or .mse files, the files themselves can be placed basically anywhere and you can define how they show in the interface.
It is useful when you have a vray camera and you want to extend the view for example a bit to the left without changing the perspective. The calculation is pretty simple but you can save time and confusion using this script.
Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.
UPDATE LOG
v1.1
New Features suggested by Colin James at Blur Studios