3ds Max | Scripts

Scene Light Multiplier By POPA_3D

2 votes

Scene Light multiplier let you manage all your scene lights by multiplying their multiplier by a defined value or set all light multiplier to a defined value...

you can chose which lights will be taken in consideration

#Standard will affect:

 target Spot 

free Spot 

Target Directional ight 

free Directional light

Omni light 

Skylight 

mr area omni

Vertex pos to CSV

0 votes

-- built by bernardo amorim
-- help at bernardo dot amorim at gmail dot com
-- hugs bern
-- 2009

MacroScript vertexToCSV category:"bernielomax CSV"
(

out_filename= getSaveFileName caption:"SAVE WHERE" initialDir:"$export" filename:"VertexPos.csv"

out_file = createFile out_filename

for obj in geometry do (
tmesh = snapshotAsMesh obj
format "Obj Name:%\n" obj.name to:out_file

format "X Pos, Y Pos, Z Pos\n" to:out_file

for v = 1 to getNumVerts tmesh do

(
vert = getVert tmesh v
format "%, %, %\n" vert.x vert.y vert.z to:out_file
)
delete tmesh
)

FTP Upload

2 votes

Simple script to upload files to a server via ftp.

Interface should be obvious.

Universal AO

1 vote

Controls ambient occlusion parameters for all Arch&Design materials even those embedded within Blend and Multi/Sub materials.

Universal AO interface

bf :: SplineWalk

1 vote

Hello !

Here is the successor of bf::SplineWalkator : SplineWalk.

Until I add more options, this is the same script as bf :: SplineWalkator, with a better UI.

After Effects transforms exporter

7 votes

Here is a free tool for copying animation from 3ds Max into After Effects via the clipboard, and the native AE clipboard data. You will be able to copy and paste keyframe data for position, rotation and scale from 3ds Max onto objects in AE.

RandomUVWmap

1 vote

this is a simple script write for my last work.it can help you easily to give the selected objects a random UVmaping(only box type).reset and delete.i hope that it will be useful for you.

Pflow to Splines

6 votes

This Script will generate animated Splines on PFlow Particle trails.

The Script is mostly self-explanatory. You just have to pick a Pflow source and press the "Generate Splines" button.
You can additionally choose to "fade" the Splines after x frames. This will help to vanish the splines when the particles are dead.

CamLister

4 votes

A very simple Camera Lister which allows to select and assign cameras by clicking it in the list.

Leftclick: Select the camera
Rightclick: Assign to current active Viewport

Very simple one but still my most used Script for daily work ;)

SIGERTEXMAPS SIKKENS Color Solid

2 votes

The SIGERTEXMAPS SIKKENS Color Solid is a scripted 2D Texture map plug-in for 3ds MAX.

KEY FEATURES

  • All 1624 SIKKENS 4041 colors
  • Compatible with V-Ray, finalRender, Brazil, default Scanline render
  • Compatible with mental ray (3ds Max 2010 and above)
  • Gamma correction possibility
  • Color info (8-bit: 0… 255, float: 0… 1 and Hexadecimal)
  • Friendly and simple interface
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