3ds Max | Scripts

Material Merger

5 votes

The Material Merger was a script I wrote to help speed up the process of merging multiple materials from any number of objects into single output materials. It will composite and flatten all maps of the materials.

Bitmap Collector

4 votes

This script was created in order to help artists with collecting and re-pathing bitmaps (textures) that are coming into the scene files from all over the places.

This tool will let you automatically re-name the bitmaps based on dynamic names as well as your defined static names. It will then copy all the bitmaps to a single directory of your choosing and automatically re-path the bitmaps in your scene, so that you don't have to manually do a thing.

Here's a quick video demonstrating how it works

Badger

2 votes

A Batch Exporter that let's you select different Root folders and will export all files in those and their subFolders.. and so on for every .max scene. Apparently there isn't anything out there that can do this kind of thing so here you go:

 have phun 

Speedometer+

1 vote

Yet another speedometer script. If you are frustrated with all the others, maybe mine will make you happy Smile

Bookmanager

8 votes

Bookmanager 2 is a great tool for automatic process of books placement. It is written in MAXScript for use in Autodesk 3ds Max software. It has a wide range of features and easy to use interface. Try free demo version and if you like it get the full version.

Tension Morpher

6 votes

Tension Morpher is a modifier plugin for 3ds Max that quickly and easily adds realistic stretch and squash effects to parts of animated characters and objects. It also can be used to create wrinkles and preserve the volume on deforming meshes.

LightLinker

1 vote

pp_LightLinker.ms
By Patrick Probst ([email protected])
www.patrickprobst.de / www.notanotherpixel.com
If you got any feature requests, problems or anything else regarding this script or another one I wrote, don't hesitate to contact me!

I am not responsible for any damage caused by this or any other of my scripts to your scene, software, computer or cat/dog/wife!

What this macroscript does:
It will let you link lights to objects or vice versa so that the according light only influences the chosen geometry.
Use it just like the normal "Select and Link"-Tool of 3ds max.

SIGERTEXMAPS NCS Color Solid

2 votes

The SIGERTEXMAPS NCS Color Solid is a scripted 2D Texture map plug-in for 3ds MAX.

KEY FEATURES

  • Convenient input of the NCS color code
  • Compatible with V-Ray, finalRender, Brazil, default Scanline render
  • Compatible with mental ray (3ds Max 2010 and above)
  • Gamma correction possibility
  • Color info (8-bit: 0… 255, float: 0… 1 and Hexadecimal)
  • Friendly and simple interface

AutoRigger

3 votes

I proudly present the AutoRigger

The AutoRigger will exist of 5 parts:
LegRigger,
ArmRigger,
SpineRigger,
FaceRigger,
RigMaker 

VP | Walls & Tiles

10 votes

Walls & Tiles Header Image

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