3ds Max | Scripts

Camera List Navigator

-1 vote

Camera List Navigator

-1 vote

Collaborative Copy Paste Update: Copy to Older Versions

1 vote


The Cross-Computer & Local Copy-Paste script for 3ds Max, is designed to streamline your workflow and enhance productivity. This script allows you to easily copy and paste elements between scenes on a local machine, as well as across different computers connected to the same file server and across different versions of 3ds Max.

Don't forget to share your feedback and thoughts, as your input helps improve the script further!

P_LockSelection

1 vote


P_LockSelection is a script that changes the LockSelection function to the Hold method from Toggle. At the same time, these are auxiliary scripts that match this. As a result, users will feel more comfortable operating the gizmo from a distance.

This might be helpful to anyone who manipulates gizmos.

For more information
https://www.canva.com/design/DAF1tIV5nMA/jGyhAjAuOzgx6ynRYqaUfg/edit?utm...

Group It

2 votes

This script makes a group from selected objects, it inherit orientation from first selected object.

There is a bug when objects are already part of a group, i'll try to fix it...

update 1.1: the bug with existing groups is solved, it doesn't crash anymore but it needs to explode existing groups before grouping, so it doesn't allow nested groups, i'll try to find a work around for next version.

update 1.2: the update 1.1 created some new bugs... version 1.2 should be ok

QuickAttach Suite

0 votes

Collect Asset

41 votes

This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Layer Preset Manager

    0 votes

    Layer Preset Manager for 3ds Max: a game-changer for artists. This tool streamlines the process of creating, customizing, editing, and reusing layers with ease. Featuring tokens for keyword definition that can be tailored with specific values for layer generation. Check out the video below for a demo of its capabilities.

    Changelog

    v0.0.1

    - initial release

    v0.0.2

    - Improved visuals of tokens in editor
    - additional preset directories can be added

    Save Selected With Maps

    3 votes

    It will save your selected objects to a chosen folder and collect/relink all selected objects bitmaps to that same folder, even if the bitmaps are just flagged "found" in the asset tracker.

    If path are missing or unsolved those maps will keep their missing or unsolved path, it will be easier to try to find them.

    It is compatible with Vray bitmaps, Corona bitmaps and IES files in Standard, Photometric, Vray and Corona Lights.

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