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- New. 3ds Max 2025 support.
- New. Settings - Mapping. Auto break selection. Available where it makes sense.
- New. Orient iterations (Right click on Orient).
- Fix. Icons colors when new OCIO colormanagement enabled (3ds Max 2024+).
- Fix. Checker textures OCIO colorspace.
- Fix. Removed letters from script version. I regret.
- New. UDIM. Layout uv by material ID in UDIMs.
- Fix. Checker material errors in some edge cases.
- Removed. Break with offset by ID. Replaced by UDIM Layout by ID.
Ah, you mean not a tool, but whole GUI rework :) No, thank you, I won't implement it.
Actually horizontal layout is not better or worse than vertical, both approaches has flaws in different usecases.
I have 2 tabs that you can fully customize and you can enable a couple of necessary rollouts. In horizontal layout you can see only 1 tab at the time, but the tab itself contain more controls.
Linking UV Tools to Unwrap editor doesn't make a lot of sense. All tools in my script don't need UV Editor to be opened.
Hi. I'm not sure what exact feature you mean by "Horizontal layout" but every UV Tools action listed in macroscript file (usermacros\Nik Scripts-UVTools_Actions.mcr)
You can grab all the actions you like from that file and create your own macros. For example Open UVW dialog is ::ns_uvtools.Unw_OpenEditor()
Yes you're right that it needs to be thought through. It just occurred to me that UV shells could be attached across multiple IDs and it's not as straightforward as I thought. I just assumed that the shells would be broken but there are cases when they're not.
I can work with the current tools. The 'Break' options are useful and I'm using it in combination with the UDIM tab to get what I need.
It's kinda already there, but works in a different way.
Enable "Offset by Mat ID" in Break settings (right click on Break), then use Shift+Click on Break.
I will think how to implement this feature in more correct way (probably this Break+offset will be deprecated in this case)
Comments
[3.3.00] - 2024.06
- New. 3ds Max 2025 support.
- New. Settings - Mapping. Auto break selection. Available where it makes sense.
- New. Orient iterations (Right click on Orient).
- Fix. Icons colors when new OCIO colormanagement enabled (3ds Max 2024+).
- Fix. Checker textures OCIO colorspace.
- Fix. Removed letters from script version. I regret.
[3.2p] - 2024.01
- Fix. Slowdown on startup.
[3.2o] - 2023.09
- New. UDIM. Layout uv by material ID in UDIMs.
- Fix. Checker material errors in some edge cases.
- Removed. Break with offset by ID. Replaced by UDIM Layout by ID.
Horizontal layout
Ah, you mean not a tool, but whole GUI rework :) No, thank you, I won't implement it.
Actually horizontal layout is not better or worse than vertical, both approaches has flaws in different usecases.
I have 2 tabs that you can fully customize and you can enable a couple of necessary rollouts. In horizontal layout you can see only 1 tab at the time, but the tab itself contain more controls.
Linking UV Tools to Unwrap editor doesn't make a lot of sense. All tools in my script don't need UV Editor to be opened.
check out Advanced UV
check out Advanced UV normalizer, you will get it.
Horizontal layout
Hi. I'm not sure what exact feature you mean by "Horizontal layout" but every UV Tools action listed in macroscript file (usermacros\Nik Scripts-UVTools_Actions.mcr)
You can grab all the actions you like from that file and create your own macros. For example Open UVW dialog is ::ns_uvtools.Unw_OpenEditor()
feature request
Hey
Horizontal layout that opens up with UnwrapUVW editor automatically.
Thanks.
.
.
Yes you're right that it
Yes you're right that it needs to be thought through. It just occurred to me that UV shells could be attached across multiple IDs and it's not as straightforward as I thought. I just assumed that the shells would be broken but there are cases when they're not.
I can work with the current tools. The 'Break' options are useful and I'm using it in combination with the UDIM tab to get what I need.
Pack UDIMS by sub material
It's kinda already there, but works in a different way.
Enable "Offset by Mat ID" in Break settings (right click on Break), then use Shift+Click on Break.
I will think how to implement this feature in more correct way (probably this Break+offset will be deprecated in this case)