V-RayMax Converter PRO
V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.
Current version: 4.0034
Supported for conversion:
- Standard (Default Scanline)
- Corona Render
- FStorm Render
- Octane Render
- finalRender
- Arnold
- Brazil_Advanced (RS v 1.2) material
- NVIDIA iray (unofficial) material.
- Standard (Default Scanline) materials/maps
- Corona Render (v9 or higher)
- Standard (Default Scanline) material/maps
See full list of supported conversions.
Main features:
- Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
- Convert clouds from CoronaSky to VRaySun and vice versa.
- Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
- Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
- Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
- Convert V-Ray Proxy to Corona Proxy (static and animated)
- Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
- Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
- Automatic configure ACEScg workflow in V-Ray
- Batch processing for multiple *.max files
- Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
- ...and more additional tools for fixing and adjusting the scene.
More detailed information about the all features and capabilities of the "V-RayMax Converter PRO" can be found here: https://maxtools.3dzver.ru/vmcpro
Also, on this V-RayMax Converter telegram channel, you can read about all the updates.
IMPORTANT: To convert between different rendering engines, it is necessary that these rendering engines are installed (alpha/beta/dailybuilds/rc versions are not supported).
PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/supportpro
- Scripts
- ACEScg
- autodesk material to vray material
- brazil
- conversion
- convert render elements
- converter
- converting
- Corona
- corona to standard
- corona to vray
- finalrender
- iRay
- Material
- Material Converter
- material converting
- Physical
- renderer
- revit
- sRGB
- standard to vray
- v-ray
- VRay
- vray material converter
- vray to corona
- vray to standard
- vray to standard material
Comments
I shall probably make. But
I shall probably make. But only from MR in VRAY. From VRAY there will be a converting only in Standard Material.
Write here that you would like to see in the new version!
Hi, I just want to know if
Hi,
I just want to know if the new script will also work for the Mental Ray Materials? and vice versa. MR <-> Vray. Some rendering of us here uses MR and new to VRAY. We are trying both ways to facilitate rendering.
Thanks,
Manny
Hi All! At present I
Hi All!
At present I actively work above the new version of my script
VRayMtlConverter (version 3.0)! For everyone to whom it is necessary also who often
to them uses, it will be valid very good assistant in daily work!
Watch news!
Hi, Whats the status of
Hi,
Whats the status of the material converter script. I have some brazil stuff I'd like to convert to vray 1.5rc3 materials.
thanks,
Vance Miller
Hey, Jonasa... I'm just
Hey, Jonasa... I'm just coming back to scriptspot webpage... I'm afraid to say that VRayMtlConverter v2 doesn't work on the new RC version of VRay... and even worst if you jump to MAX 9... I'm rellly needing an update of this script...
I love this script - and has
I love this script - and has been using it in the past... BUT, I can't get this version to work. Can anyone confirm if this works with Max8 and Vray 1.5RC3. I'm getting a MaxScript exception: "No "">"" function for undefined