V-RayMtl Converter

163 votes
Version: 
3.91
Date Updated: 
09/16/2018
Author Name: 
3DZver

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Additional Info: 

V-RayMtl Converter 3 — is a new version of the maxscript known as VRayMtlConverter.
This version is the next generation after version 2.5 and in comparison with the previous version new features and improvements appeared in this version: support for more materials, maps and other scene components, additional selection of materials for conversion, as well as more flexible options for converting and fixing the scene and its components.

View full list of currently supported materials, maps and scene components for converting.

Current verion: 3.91 
View full changelog

More detailed information about the new features and capabilities of the converter can be found here: https://maxtools.3dzver.ru/vmc

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About conversion:

None of the existing converters can provide 100% accuracy of the conversion due to the fact that the principle of the different renderer engines differs, and sometimes differs significantly. In this regard, the physical parameters of materials are also significantly different. But despite these differences, we tried to achieve the maximum possible accuracy of the conversion, which the our plugin provides an average of 90-98%

V-RayMtl Converter converts the source materials into other specified material with the maximum possible preservation of the basic properties of the material, such as diffuse, specular, opacity (including filter), glossiness, roughness, bump, displacement,  selfillumination (emission), translucency, reflection, refraction. Also, all the textures that are used for the above parameters are saved. As for special procedural maps, they are converted only if there is an analogue. Otherwise, the procedural maps remain as they are or are deleted if the target materials do not support them.

NOTE: I hope you remember that for the conversion of materials between different renderer engines, a prerequisite is the presence of these renderer engines in your system.

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Installation:

Process of installing the V-RayMtl Converter 3 is very simple and does not require any special knowledge.
First be sure to have administrator privileges in order to be able to add files to 3dsMax sub-directories!
After downloading the archive you need to unzup the VrayMtlConverter3.exe file, run this installer as "Administartor", specifying of 3ds Max ROOT folder as the target. This will start the installation process of the script and all required components.

After the installation is complete, run 3ds Max, go to [Customize UI] settings, select [3DZverTools] in [Category] drop-down list, below in the list you will see [V-RayMtl Converter 3].

Then you can create button by move [V-RayMtl Converter 3] to Main Toolbar or assign "hot keys" for run this script. It depends only on your desire and on how you used to work and organize your workspace.

NOTE: Since some Windows 10 users have problems installing the script due to improper permissions settings to some folders used by 3ds Max, you are offered two options for installation: self-extracting .mzp archive and .exe installer. You can use any of these installers depending on your situation. More details in included readme.txt file.

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PS: Please, respect the developers and other users - do not post promotional messages in comments (ie spam).
If you have any suggestions or comments related to the work of the plugin, use the support form at this webpage: https://maxtools.3dzver.ru/support

Version Requirement: 
3ds Max 2013-2019
Other Software Required: 
V-Ray Advanced 3.xx or V-Ray 4.xx (Next)

Comments

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tereh's picture

Thank you

It works! You saved my project!

3DZver's picture

This could have been done,

This could have been done, but material such as VrayDisplacementMTL does not exist in V-Ray. Sorry.

Phokka's picture

VraymtlDisplacement

Any chance to add on/off VrayDisplacementMTL?

Cheers

3DZver's picture

Thank you! We are glad that

Thank you! We are glad that our plugin was useful to you)

3DZver's picture

Thank you!

Thank you!

3DZver's picture

Thank you! We are glad that

Thank you! We are glad that our plugin was useful to you)

trick's picture

Great Plugin, great price

Just purchased your "little" tool in the hope it would convert a Revit model to VRay while keeping all the used textures. The standard VRay convertor didn't work, at least not in Max2018. Purchase, download, installation and conversion didn't take more than 2 minutes. Now I have a perfect model I can work on. This is how all purchases should be. THANKS:)

simcloud's picture

This is the best script for

This is the best script for converting materials!
Thank you for a great tool for little money!

MadMAX75's picture

V-RayMtl Converter 3

Thank you!

Great script!

Great help to save time!

Smile

3DZver's picture

The script has been updated

The script has been updated for support 2013-2018

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