3ds Max | Scripts

Object Oriented camera array and renderer

1 vote

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7 votes

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1 vote

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1 vote

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1 vote

Set Bitmap Parameters

10 votes

"Batch change the bitmap parameters of all materials - selected objects' materials or material editor materials. Includes options for stripping out bitmap paths - batch path replacement - and filtering options.

Screenshot

Version History:

ShotMaker

1 vote

 

Microbiology Primitives

47 votes

 

 

This was my final assigment from a maxscripting course on cgsociety. It allows you to generate a red blood cell, virus or bacteria. It will also generate a group of them in random positions.

 It installs as a macroscript under the mikes scripts category.

Compact - Slate Material Editor Toggle

1 vote

A pretty simple script that changes the Material Editor from Compact(legacy) to Slate and vice versa.

When it is assigned to a button, the button will stay pressed if the Compact Material Editor is active. When the button is not pressed - the Slate Material Editor is active.

Idea: Haider of Sweden.

Camera Z_Depth

43 votes

This script creates a new render element using a falloff shader to emulate a zdepth render element. The min and max values are added to the cameras attributes. This gives you the ability to animate the min and max values of the zdepth and to be able visualize those values in the viewport.

It installs as a macro script in the mikes scripts category.

Update 05/26/2011:
I changed the default values from 100 min and 200 max to 0 min and 0 max.

Update 02/10/2012:
I turned off filtering.

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