3ds Max | Scripts

MJPolyTools

9 votes

"Poly modelling tools including: Connect Verts / Edges - Connect Edges X - Multi loop Split - Multi Loop Split X - Multi Loop Select - Loop Split - Loop Split X - Edge To Quad - Divide Edge X.
Make sure to check out the website for detailed diagrams showing how each tool works!"

Open Last Render

6 votes

This MacroScript opens the last rendered movie or frame sequence in the Ramplayer.

Animated Align

7 votes

This script keys the alignment of one object to another over a specified period of time. The user can chose to align the position - rotation and scale independantly or combined. Both the step size and frame range are user definable. It is very useful for keying objects on every frame for game exports.

XSnap

7 votes

"This tool is use for aligning Object -Quad or Edge from a source object to a destination object quad. It move the face and align it with the destination Object -Quad or Edge.And more it allow :

  • Snap the vertex of the moved Quad -O or E to destination Quad -O or E.
  • Property Changer

    6 votes

    "Property Changer is designed to change a single parameter on multiple (similar) objects in the scene.
    For Example: Change the length of all boxes in the scene. The New Value can be Absolute or Relative A Relative change will add or subtract the New Value from the current value on the object."

    DrawPath

    2 votes

    Makes it possible to create a spline - which repeats the trajectory of the motion of an object or one of its vertices

    Sub-D:Tools

    6 votes

    "Displays ‘Sub-D Surfaces’ or ‘Iso-Lines’ in MAX5 similarly to the way MAX6 - Lightwave - and Maya do.
    View Example Image"

    EPolyCounter

    2 votes

    "Simple tool that displays the triangle face count on Editable Poly and Editable Mesh objects. You can select multiple objects at once - and it works in Sub-Object mode.
    Original script by Fred Ruff"

    DFAniTranslator

    2 votes

    A maxscript to export max animation curves to digital fusions .spl format - and to import either max-exported .spl or fusion exported .spl files. Can also be used to bake procedural or layered max animation out.

    TriCounter

    4 votes

    Displays the triangle count of the currently selected mesh or poly object on the status line.

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