3ds Max | All

pardeform

9 votes

creates a mesher compound object - pick the selected particle as the source - offsets the particle system - and make it non renderable

CycleRefCoordsys

13 votes

Two simple scripts (in a zip) to facilitate cycling through the reference coordsys using hotkeys (the View - Screen - Local etc. dropdown). One script does the cycling - the other allows you to set up what it cycles through - so if you only want local and screen for a while - you can have just that. Evaluate them - and the hotkey them. It's almost surprising how much better the workflow feels.

BoneSizer

3 votes

A quadmenu option to resize the width/height/taper od many bone objects in one go. (Max4.x only)

Deactivate All Snaps

2 votes

Unchecks all snap types in the snaps dialog/toolbar/quad. Intended to be added to the Snap quadmenu.

CodeClipboard

1 vote

This script is essentially a little window that saves and loads bits of text that you may find useful when scripting or when working in max. It allows you to save blocks of code to an external file so you can build a library or multiple libraries of commonly used bits of code.

XML utility

0 votes

This script contains two structs: XmlDocument and XmlNode, which provide a strctured way to read and write XML files. Its a simple script that should be self-explanatory and easy to customize. You can download the example script for usage.

There is already a good XML utility script, which I recommend if you don't need to customize heavily.

FileIO_Save_Increment_Move_Current_To_WIP.ms

3 votes

This Script will save the current max scene as an increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

PrepFamous

3 votes

Turns the tedious process of preparing a character for use with Famous Faces.

Wire_Chain_Z_Rotations_To_Ctrl_Object.ms

5 votes

Use this script to wire the rotations of a bone chain to a control object. The rotations will be spread evenly along the chain with the last link having the most rotation on it.

QuickRegionRenderer

6 votes

Detects changes to objects and material parameters and updates the rendered preview frame interactively. Renders only the portions of the image that have really changed since the last rendering. Updated:Fixed a severe bug - Cameras did not update at all!

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