3ds Max | All

Wild Wild Verts

1 vote

wwV
Wild Wild Verts is a simple tool for randomization and relaxing verts position

Sub-Materials ID

0 votes

Sub-Materials ID - это скрипт для 3dsmax, открывает всплывающее окно со списком материалов и их id в Multi/Sub-Object материале примененном к выделенному объекту и возможностью быстро применять материалы по id на выделенные полигоны.
пока работает только в editable poly.
- кнопка Apply - теперь копирует материал с первого выделенного объекта на остальные.
- кнопка Apply - теперь если объект не в Edipable Poly, или не в режиме subobjectLevel, то применяется модификатор Material с выбранным id материалом, если модификатор уже есть на объекте то меняет его id.

miauu's Slate Material Cloner

1 vote

 

3DS Max - Plugin [Update] Isolate By Material v2.5

0 votes

This is a second update for the Isolate By Material plugin. This update brings a huge increase in speed, especially in those scenes where you have a huge amount of groups and nested groups. What this plugin does is, you select a single object, then use the script to isolate all objects with the same material, and if the selected object has no material applied, it will warn you of that, if you click Yes you will isolate all objects with no materials applied to them, which is useful if you forgot to apply materials to some objects, the script will help you to discover that.

Draw Order Toolkit

0 votes

A set of tools for troubleshooting draw call or render order of items in your scene.  Particularly useful for game exports where transparency is involved and objects must render in a particular order.  Also includes a face index viewer.

3DS Max - V Ray Quick Tip - Select From Within VFB

0 votes

This quick tip tutorial will show you how to select objects from within the Vray Frame Buffer.

Savas Cetin's maxscript and python (pymxs) repository

1 vote

GitHub repo for 3dsmax' python scripts and maxscripts. Scripts' usage is explained in GitHub page.

ARRI Metadata Import

1 vote

This script allows you to import your ARRI camera metadata from a csv file. Currently it's functionality is limited to importing focus distance data and making the necessary unit conversions to your 3dsmax scene.

You will need the ARRI Metadata Extract utility to extract data from ARRI footage:
https://www.arri.com/en/learn-help/learn-help-camera-system/tools/arri-m...

miauu's Primitives Presets

1 vote


objects to corona material

0 votes
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