3ds Max | All

Cobwebs (Modifier)

6 votes

Updated on April of 2013. There is now a new rewrite of the tool. It now is built as a modifier that supports realtime updating. Check it out on my website at jokermartini.com

https://vimeo.com/63669318

Now comes with help file.

ATTENTION: Anyone who uses this script feel free to email me your renders at "jokermartini(at)hotmail(dot)com" and I'll put your renders up on my website along with the appropriate credits. Thanks

MAXScript Coding Standards

37 votes

This document should be used as a source of input when developing your own, or your company’s, coding standards for MAXScript. There are many ways to format code, this style being just one of near infinite choices.

Tutorial #002 - Parametric Superflow

83 votes

Superflow

Mindflow Solutions Tutorial #002 - Parametric Superflow

Software: 3ds Max

Learn how to use the Parametric Array script by Ali Torabi as a Superflow controller!

Topics discussed:
- Parametric Array / Script by Ali Torabi
- 1-Dimensional Linear Controller
- Superflow Control
- 1-Point-Pivot
- Linear Harmonics
- Trajectory->Spline->Mesh Creation
- Animation Setup
- Object Parameter Control
- Advanced Array Structures

Length: 29 minutes

Mass Randomizer

56 votes

Mass Randomizer 1.9

The ability to Randomize

Displacement Roof Surfaces

119 votes

See "Additional Info" for the latest version history.

Displacement Roof Surfaces is a Free MaxScript that will take your existing roof geometry and properly apply UV Mapping coordinates to each roof plane and then apply convincing materials and displacement modifiers to the geometry.

Our goal is to eliminate the need for filling your 3d scenes with millions of polygons of roof tile geometry, thus keeping your viewports moving quickly and saving you hours of tedious work.

FloorGen Tools

6 votes

Script requires installed FloorGenerator

Elements to Objects

17 votes

A simple detach tool that explodes the selected objects into their elements.

MCG FFS

14 votes

 Installation: Scripting, Install Max Creation Graph...

Max2017 should work straightaway, for max2016 ensure you have SP3 properly applied then Extension2 (maybe 1 would work too...can't be sure)

FFS...Floor Flux Sake !!! I empower you to take the Red pill or Blue pill....go into the graph and choose your destiny on the far right...Fastest compile time could be a second (Blue pills) or slowest (Red pills), with all functionalities, up to 15 secs !!! But once you've compiled the graph, it should be pretty quick.

Mathsurf

81 votes

snaillshel-mathsurf
Mathsurf version 3.0
Mathsurf is a scripted plug-in for 3ds Max to create and explore mathematical surfaces and geometries in form of the standard editable mesh.

Autodesk Material Converter - obsolete

5 votes

The Autodesk Material Converter is a commercial script for all 3ds Max and 3ds Max Design users starting from release 2011 and up who need optimized materials for mental ray, V-Ray or VR applications. With one click all Autodesk Material Library materials are converted into Arch & Design or V-Ray materials. Conversion to Standard materials takes only two clicks

The major adavantage will be an increase in rendering speed (on average 35%) plus it will give you the flexibility you need for your material fine tuning. and of course you don't want to manually convert materials which are coming in from AutoCAD, Revit and Inventor into 3ds Max (Design)

Most VR applications need Standard materials to work with. The conversion to Standard works from Arch & Design or Vray materials

In addition to material conversion the script checks if there are double materials inside the scene. If they are there, they will be changed into instances, keeping the number of materials as low as can be.

New features in v2.5!

  • conversion from Arch&Design to V-Ray and back...it's there!
  • conversion of all Autodesk maps
  • conversion of some V-Ray specific maps or MentalRay specific maps

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