3ds Max | Scripts

Autodesk_Map to Bitmaptexture

3 votes

This script looks for Autodesk_Map textures in all scene materials and replaces them with standard bitmaps instead. Now that this script is finally general purpose, I'll be rolling a copy of it into the my Autodesk to Standard Material Converter script. The stand-alone version of the script will remain here as usual.

Autodesk_Map textures are generally found in Max files with data imported from Revit.

convertToACTcgMuscle

1 vote

This script converts poly objects to ACT cgMuscles.

Close Infocenter in 3dsmax

13 votes

no infocenter

If you don't use Infocenter there is a way how to close it. Just download this script and put it to your ..\Scripts\Startup\ folder. (usually c:\Program Files\Autodesk\3ds Max 2012\Scripts\Startup\). Enjoy!

Bake Objects

5 votes

Allows baking of animation keys on the transform tracks for any selected objects.

Options include:

- Active time range or range limiting with adjustable step size.

scat_pro

8 votes

scat-pro

This simple script help you to scatter 3D. objects to surface

Simple Traffic

41 votes

Hi All!

This is my first full-length script, and i hope that it will prove useful.

Best regards.

Pose Store Modifier Plugin

4 votes

ScriptRun

24 votes

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• VERSION 1.5
Script-Run1
•••ScriptRun is a free maxscript tool that allow you to easy search through your script collections inside different directories, run selected script, open in the MaxScriptEditor if you need to make some changes or make the favorites list for latter use.
Also there is a quickRun method for the "Last Used Script"

Parkalot

1 vote

Parkalot is a quick-merging tool I've been personally using for ages within 3Ds Max.

Parkalot lets you 'park' your object in a quick and user-friendly way. Simply name the project and file, and 'unpark' the scene where you need it!

Perfect for keeping your scene merging or object sharing between artists quickly and easily.

Make sure to set up a 'parking' directory for use between different max versions(or artists).

Any feedback is much appreciated. Enjoy!

showInViewportTextures

23 votes

showInViewportTextures

it is a gui botton to on or off material/textures previews in viewport.

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

* just you must have materialID equal to number of multimaterial list.

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