BOA Asset Browser

146 votes
Version: 
0.1.0
Date Updated: 
06/08/2026
Author Name: 
Francisco Hermida

HCG Asset Browser is now BOA Asset Browser

Rewritten in Qt to work with current versions of 3ds Max -> Still free.

Additional Info: 

This page is kept for history. HCG Asset Browser has been rebuilt and renamed BOA Asset Browser — the current download, install steps, and full feature list live here:

assets.boxofapps.com/tools/boa-asset-browser →

What it does:

  • Browse and generate thumbnails for your models, materials and textures.
  • Add assets to the scene in a few clicks.
  • Paint geometry with a model from your library.
  • Apply materials with automatic UVW mapping.
  • Replace scene models with another of your choice.
Version Requirement: 
3ds Max 2025
Video URL: 

Comments

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fajar's picture

@duke2 : No I dont use that

@duke2 : No I dont use that trick !! hehehehehehe.... sorry duke2. I rather using standard camera than vrayCam cause it getting good result as same as vraycam were! and it can apply in general perpective view too!! not like U use vraycam,every time u rotate viewport and render it (no vray cam added), it getting too bright or too dark result! that what I hate from vray cam!! it's not general!! just that!!

GeorgeR's picture

I need the physical camera

I need the physical camera because i have a sun that is 1.0 intensity, which means everything is white if i use the standard camera and all my scenes are setup this way (like a lot of people's) so it's just a way of ensuring the rendered thumbnails show the model like they would in my scene :)

Francisco Hermida's picture

duke2: Hi! I will include

duke2: Hi! I will include some new options for the "material preview" and "model preview" that i think will possibility you to do everything.

can you explain better the situation of why you need to use the physical camera? is it for the model preview? i'm asking this just to check if the solution that i have in my mind will resolve all the issues.

GeorgeR's picture

Very impressed with the

Very impressed with the update! Still won't allow me to use the vray physical camera though. Could you add a "use first scene camera" checkbox in render thumbnail settings next to custom model scene? It should still use the other settings like the FOV and angles and auto-positioning of the camera :)

Francisco Hermida's picture

Marco: fixed this bug now,

Marco: fixed this bug now, download the version 0.721

fajar's picture

yaig that's that happy good

yaig that's that happy good .....whew ....hahaha...very-very good news to read! thank for hearing!
god bless you!!

thank!

Marco Brunetta's picture

Humm I get an error with the

Humm I get an error with the latest version:
" >> MAXScript MacroScript Error Exception: -- Runtime error: dotNet runtime exception: Value of '100' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'."

MAX 2009 Design.

Francisco Hermida's picture

fajar: i already started to

fajar: i already started to do the compatibization of the script to work with 3ds max 9, but i didn't know if will be possible to end this yet... sorry for the bad news.

However i'm working on the free version that will work with the 3ds max 9.

fajar's picture

We will patiently wait!

We will patiently wait!

Francisco Hermida's picture

will have a "checkbox" "only

will have a "checkbox" "only show compatible materials" do to what you said but it's only the simple initial solution.

the "stuff collector" could be a future tool for the script i will write this idea here, but now i need to do essential functions yet.

Thank you!

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