BOA Asset Browser

146 votes
Version: 
0.1.0
Date Updated: 
06/08/2026
Author Name: 
Francisco Hermida

HCG Asset Browser is now BOA Asset Browser

Rewritten in Qt to work with current versions of 3ds Max -> Still free.

Additional Info: 

This page is kept for history. HCG Asset Browser has been rebuilt and renamed BOA Asset Browser — the current download, install steps, and full feature list live here:

assets.boxofapps.com/tools/boa-asset-browser →

What it does:

  • Browse and generate thumbnails for your models, materials and textures.
  • Add assets to the scene in a few clicks.
  • Paint geometry with a model from your library.
  • Apply materials with automatic UVW mapping.
  • Replace scene models with another of your choice.
Version Requirement: 
3ds Max 2025
Video URL: 

Comments

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raistlin's picture

good news to see that you

good news to see that you made a shaders library in ! very usefull ;)
It might be interesting to have a list with shaders renderer (vray/ final render/ mental ray etc)

Because we have a lot... and a lot of shaders and it should be confused to mix all of them.

And also, why not a stuff collector like lele do in his pack to move all of the "picked stuff" from any scene to a common folder for maps, proxy and co (they could also be arranged with singular name like wood, concrete, background, hdri proxy...)

Very usefull i think.
And why not (commercial skill for you) integrate a compatibility with evermotion or dosch and co? we just have to copy and paste their library into a specific folder and that's all... it should be very powerfull and usefull...

good luck for the next and we trust in you !

Life is a dangerous experiment where no one has yet come out alive
www.vincent-grieu.com

Francisco Hermida's picture

preview screenshot from the

preview screenshot from the next update:

Francisco Hermida's picture

Track: Thanks!! i want to

Track: Thanks!! i want to try your script too, looks very useful, i'm writing a more complex render thumbnail system, will be able to do a lot of new things.

cecofuli: Look for the merge settings, and check the "use merged pivot".

cecofuli's picture

Another problem: when I

Another problem: when I import a model, the script change the pivot position from the orginal model. This is not good Undecided!

Kstudio's picture

Excellent utility! When you

Excellent utility!
When you create a preview for the model would be a good idea to change some settings for renderers and render only a model.

www.3d-kstudio.com

Francisco Hermida's picture

raistlin: i'm working in the

raistlin: i'm working in the first update, testing the script in all possible versions of max, doing the compatibility with 3ds max 9, after this update I'll give a list with all compatibles versions. I'll fix some small bugs, and about this shaders library integration, I'm already started to do this and i'm close to end and it's only a part of the whole thing.

I'm studing yet a definitive solution to the license system, when i get something i will post here the details.

Thanks, and keep send suggestion, this is very important to me.

raistlin's picture

- does it work fine with max

- does it work fine with max 2010 ?
- The license problem can be temporary solved with an extra license for free before you found a solution to that.
- just a suggestion : could you imagine a shaders library integrate to your solution? It should be usefull to have twice library type in one no? It should work with matlib file and create thumbnail with that and transfer maps into a folder etc.

If this plugins is working 100% with 2010 X64(i'm talking about thumbnails in fact ^^) i'm interest about it.

Life is a dangerous experiment where no one has yet come out alive
www.vincent-grieu.com

trick's picture

Duke2, No problem! You don't

Duke2,

No problem! You don't want to know how irritating it is to NEED 2 locations to work from. And you want to know even less the trouble I have when needing to move licenses to new computers: installing them is one thing, but waiting and arguing about the license transfers is another :(

GeorgeR's picture

Sorry, I over-reacted. The

Sorry, I over-reacted. The whole licensing thing IS annoying but yeah I don't see many alternatives, other than to say, for every 1 license you can register on 2 machines.

Francisco Hermida's picture

Duke2: - yes, when click in

Duke2:

- yes, when click in the categories button gives a error, i will fix this.

- I'll replace the actual render thumbnail function for another with a lot of new options, you will be able to choice and make your own previews scenes and render settings.

- if i think i can do a checkbox to exclude lights, and another to remove cameras as a simple and fast solution to this problem,but i plan in future updates to include a system to manage extra information about the files that will be able to do things like you said.

-"Ability to exclude files being loaded with certain names", I thought about something that solve this, something like models variations that will be include in one item thumbnail using exactly this type of nomeclature ie: oldchair.max > oldchair_01.max , oldchair_02.max all this files displayed in as one item thumbnail and need to have a way to show the variations too. I'm working on it yet to see if will have a good workflow.

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