BOA Asset Browser
Version:
0.1.0
Date Updated:
06/08/2026 HCG Asset Browser is now BOA Asset Browser
Rewritten in Qt to work with current versions of 3ds Max -> Still free.

Additional Info:
This page is kept for history. HCG Asset Browser has been rebuilt and renamed BOA Asset Browser — the current download, install steps, and full feature list live here:
assets.boxofapps.com/tools/boa-asset-browser →
What it does:
- Browse and generate thumbnails for your models, materials and textures.
- Add assets to the scene in a few clicks.
- Paint geometry with a model from your library.
- Apply materials with automatic UVW mapping.
- Replace scene models with another of your choice.
Version Requirement:
3ds Max 2025 
Comments
Duke2, - What has price to
Duke2,
- What has price to do with the licensing method ? Should I pay $100 instead of $50 (price per license) for my specific situations ? Buy another 2 network cards just for being able to transfer licenses ?
- I'm willing to pay developers that know how to set up a good licensing method. Didn't you express the exact same concerns about VRayScatter's initial licensing system, in the time the plugin cost $120 ?
- About growing up...Look who's talking! I'm just expressing concerns and I'm glad at least Chico understands these.
- I already use (MooTools) 3D PhotoBrowser which has a Max plugin and you can assign rendered thumbnails to Max-files. I can use it on 2 machines and the license can be de/activated. THE reason I'm interested in this tool is that it is integrated and developed by someone who uses MAX himself. But again: I have my reasons to not accept its licensing system.
Alternatively, allow a
Alternatively, allow a script to be used for thumbnails. That way I could use the physical camera, and add anything else like a plane and sunlight, but it doesn't actually affect the scene because its just fired when rendering the thumb.
Well so far this is great.
Well so far this is great. It's so cool to be able to organize all this stuff! A few things:
-Clicking off the categories button gives an error (you shouldn't be able to click it off anyway I guess)
-In preferences, could you add a "use named camera (HCG_Camera)" checkbox? That way, we could have a custom setup camera in the scene called HCG_Camera. This solves cases where we need to use a VRay physical camera, for example.
-Have options for files (right click menu, are saved to a text file with the same name as the scene file), where the most important one for me is "exclude items". You could then have it so that only certain items in the scene are loaded in. So it doesn't bring in your cameras and lights and any other setup items in that scene.
-Ability to exclude files being loaded with certain names, for example with my library items, I have iterations of the file like GreenBush_01.max, but I only want Asset Browser to see the file called GreenBush.max
Oh for God's sake grow up!
Oh for God's sake grow up! This won't be some $200 plugin, it will probably be affordable to buy 2 licenses. Think about the developer and put some food on his table.
trick: Without this initial
trick: Without this initial license system, i wouldn't release it. So knowing this problem, i will try to think in another solution to your problem.
www.boxofapps.com
Here we are again: NO
Here we are again: NO office+home/laptop use and when I buy a new computer I somehow have to transfer my integrated network controller !?!?!?!? I'm getting so tired of this...
I already tried it today,
I already tried it today, I'm 3dsMax 9 user it said
--syntax error need a thing can u fix that for 3dsMax 9 user!