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I’m proud to announce the final release of DriverMaster, 3ds max tool for vehicle rigging and animation!
It’s been a long way to make it happen. The first thing I have to do is to say thanks to all who helped it come true, left positive feedback and contacted me!
I really hope DriverMaster will be useful to everyone in the daily basis.
This tool was written for internal use at Moso Studio, with the purpose of streamlining the process of working with HDR files. QES will allow you to streamline your lighting process and many additional things very quick like:
This script is designed to bake all your animation in the bones. If you work in the game industry, this script you will be very useful. Because it allows you to optimize your scene in such engines like Unity or Unreal engine. Instead of having to stage a lot of objects, we will be able to load them as one. Very useful when simulating breaking RDB.
-- Script fuction
Bake your animation on bones for every object
Tracks Simulator is sctript simulation tracks on spline or KeyFrame animation
-- Auto creation track
-- Auto animation tracks (forward,back,left,right)
-- Bake simulation or simulation realtime
-- Left or Right tracks side change