SciFi Pattern Generator

32 votes
Version: 
1.1
Date Updated: 
10/25/2014

SciFi Pattern Generator v.1.1 ! Generate complex structures with a single click! (WATCH THE VIDEOS!) 

This script lets you to generate impressive scifi structures or architectural elements on top of your meshes with a single click. This works EXTREMELY reliably. Meshes can easily be interchanged and it's generally a very simple workflow. Simply pick your target mesh with some source(pattern) meshes selected! In Version 1.1 pattern distribution is controlled using a sequence such as 1,1,2,2,1,1 or rnd #(1,5,3,4) that acts like a texture. In fact you can now use UVW mapping modifier to control tiling just like with any other texture ! This tool can save you a lot of time! Ideal to quickly create some background scenery!

 And just so we're clear, there are really no complicated setup procedures, you can just fire the script up and begin generating geometry with a single click! The script does all this work for you and you only modify settings where you want to.For instance this green and white area in the following picture is generated automatically! Everything is done automatically. You simply modify the distribution sequence or the UVW Mapping if you want to.                                                     

 

Everything in this script was designed for quickness, this is a true one click solution. Play with all the different settings to get a feeling for it. Also check out the youtube videos. They give a really good impression of what this script can actually do.                            

Version 1.1 comes with quite a few changes. The most important one being that it now supports multiple patterns that are automatically distributed over the surface of any target mesh. But it is also much more stable, easier, faster and also remembers all of the settings you make for the next time you start the script.                                                                                                                                                             

Pattern meshes can also be rotated now to quickly change the look and style of the entire structure. Extremely improved is the workflow (compared to v.1.0) . Your generated meshes will be automatically grouped and selected(optional) and there are buttons to quickly select/hide/unhide your previous target mesh(es), previous results etc., source patterns so that you can easily make changes or simply delete all of the previous results with one click.                                                                                                                                                               

When you change your pattern geometry just click  on GO once and everything will be updated automatically. Also your source (pattern) meshes will keep their original geometry class, modifiers, UV and everything. These things will not be touched by the script at all . It also supports instances now, so your geometry will always automatically update when you change your base-mesh.                                                                                                                                                                                                                                                                     

Visit the link for more info. There are a lot  more interesting pictures on the official website!                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
Thank you                                                                    
Syphorlate                                                                                                               
Extensively tested in Max 2010,Max 2012                                                                       

 

Version Requirement: 
2008+
Video URL: 

Comments

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Syphorlate's picture

Yes, it's not a script btw.

Yes, it's not a script btw. it's a heavily multithreaded native plugin (dll) written in C++. Will add it as a new post here soon.

miauu's picture

.

Impressive.
I think that you have to post this as a new script.

Syphorlate's picture

AutoModeller Pro

The successor to SciFi Pattern Generator is now available at www.automodeller.com

JokerMartini's picture

updates

for as often as this appears on the first page of the scripts, i rarely ever see any actual updates to this tool or new comments. So it would be nice to actually see something new, otherwise i would suggest quit bumping it to the front it for no reason by just changing the text in the edit page and resaving.

John Martini
Digital Artist
http://www.JokerMartini.com (new site)

Syphorlate's picture

It was understandable.I

It was understandable.I should've put some more info out a lot sooner. But it's really not going to be much longer, as I said the software itself is done. But there's a lot of other stuff involved in releasing a software, like setting up a (shop)website, creating content, marketing materials, some legal and business stuff and so on, I am doing that all by myself, so I can't exactly say when it will be available but we're getting there :-)

duoq's picture

Glad to see progress

Tnank for your information. At least i know you are still developing AutoModeller. You can take your time.
I'll be waitng for a video which will show everything your software can do. From the gif i've seen, it looks promising.

Sorry about my previous comment. It was a litte bit harsh.

Syphorlate's picture

AutoModeller Pro

Yeah that's the thing with software development, big projects always take much longer than you think. So sorry about that. But that being said, AutoModeller Pro is done. I am currently working on the new website, once this is done I'll post again here.

For anyone who's interested, here's a preview of the automodeller painter:
http://help.automodeller.com/longpaint.gif

Here's the integrated sample browser and help for automodeller:
http://hub.automodeller.com/
http://help.automodeller.com/
http://help.automodeller.com/brickwall-tutorial.html
http://help.automodeller.com/paint-how.html
http://help.automodeller.com/settings.html
http://help.automodeller.com/borders.html

I am sorry that this took so long, but this project became way bigger than I anticipated.

Syphorlate

duoq's picture

Does this dev really keep his promises?

He said he would send Scifi v1.12 to everyone who owned v1.10 or v1.11 in Sep 2013. 1 year later, "there IS NOT GOING TO BE a Version 1.2 of pattern generator".
Then , he mentioned his Automdeller Pro. 1 year later (again),
not a single news about that plugin on google. What can it do? How does it look? Noone knows.

I was interested about this plugin years ago. Due to no scifi related work at that time, i bookmarked instead of buying. Still checked this place sometimes for news about Automodeller Pro, disappointed everytime.

Stenrik's picture

Emailed you a request with my

Emailed you a new key request with my Paypal receipt. I'll let you know if there are any problems from there.

EDIT: Script seller was quick to send me a new key upon request, looks like things are working now!

TobiasR's picture

Nice tool

This is really a useful tool. I am using it a lot on my SciFi scenes! The inteface is a bit complicated though and needs improving, I am looking forward to the new tool as well...

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