3ds Max | Scripts

PF Spliner

45 votes

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PF Spliner // Particle Flow Spline Generator

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Original Thread by Charley Carlat: http://www.orbaz.com/forum/viewtopic.php?p=1297

Mindflow KrakaMotion

28 votes

Superflow

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V-MOTION - Mindflow KrakaMotion // Sub-Frame Sampling Krakatoa Particle Generator

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Idea by Ian Clemmer http://www.ianclemmer.com

MSPM - MaxScript Project Manager

53 votes

 

MaxScript Project Manager is a tool for MaxScript Developers.

MSPM will assist in creating, developing and publishing projects.

This way the developer only needs to think about developing his tool and nothing else.

The biggest advantage of this tool is the ability to create a ready-to-go mzp within seconds. This with a solid customizable installer-template. 

Every created mzp-installer is "MaxScript Manager" compatible. (norman3D), this gives the ability to make your users aware if there are any new updates for your tool.

imageCompHelper

53 votes

I wanted to create a script to visualize the `Rule of Thirds` inside the 3ds Max Viewport, to aid in the composition of my camera shots. Inspired by this script I also added some other overlay options. The lines inside the viewport are drawn as a kind of render effect, so no geometry is created and no camera is needed. They will interactively adjust to any image aspect and are visible in the active viewport, so switching the viewport will also move the lines there.

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Audioflow SplineSync

    111 votes

    Superflow

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    V-MOTION - Audioflow SplineSync // 3-Dimensional Audio-Synchronized Spline Generator

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    Developed by Ian Clemmer http://www.ianclemmer.com

    Frodo's Magic Scripts Pack

    74 votes

    NEW UPDATE TO v4.4 RELEASED!!

    Hi,
    this is a small package of my latest scripts, i hope you'll find them usefull.

    Includes:
    Camera lister - usefull for fast navigation and selection of scene cameras
    Autobackup check - you'll never forget to turn autoback on
    Speed meter - measures speed of selected object
    Grider - slices object by grid
    Center & Reset - resets xform and centers pivot
    Aligh spline to Z - flattens spline in Z direction
    Object ID - assigns random g-buffer ID to whole scene

    Scene Notes helper

    49 votes


    There is many manners to save notes to the scene. Usually I put notes to dummy helpers with descriptive names and location to remind me something for concrete object, layer or the whole scene, so I use multiple targets to hold my notes, and any 'popup' persistent callbacks not sound good to me. Also I intend to control which of them to see on loading, so, this helper plugin is written mainly for my workflow, but hope it`s welcome to someone else.

    Show Main Notes

    39 votes

    This 'bean script' just open notes from text file.
    May looks like as 'popup notes' kind of scripts,
    but it not create or add something to the scene file.
    Come in handy then you need quick access (to read/edit)
    some major notes without opening the scene file.

    -- What it does --
    When open/load a scene file, it check for a text file
    with the same name at the same dir, and if found it,
    just open it in your default text editor (e.g. NotePad).

    -- Purpose-built --

    CamMapMod - Camera Map replacer and updater

    38 votes

    This is my first script ever, so improvements are to be made.

    Doing Camera Mapping ?

    Ever wished to replace and update all the Camera Map modifiers you want in one single click ?

    Bored of selecting your meshes one by one and then choose your camera again and again ?

    The wait is over. Because this tool may save you some great time, which you can then spend to refine you Matte Painting skills !

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