3ds Max | Scripts

Nuke2Max

8 votes

Here is a script in case you want to bring in your camera animation or .chan file from Nuke (back) to 3ds Max. Camera parameters like fov / focal length not yet supported.

Just run it via MAXScript -> Run Script. It will ask you for a .chan file and create a new camera that corresponds to your Nuke camera.

Fountain Animation Tools (F-Tools)

215 votes

 

About FTools.script in English:
http://www.fountain-tools.com/en/service/ftools-script-info/

Manual in English:
http://www.fountain-tools.com/downloads/6

Transfer UV

34 votes

Helps you to transfer texture coordinates from one objects to another with identical topology. The feature of this script is that they can transfer UV`s from multiple objects and correct some errors arising with importing .obj files, like vertex reordering or removing mid-edge vertexes when you export objects to .obj.

Updated to version 1.2 - rewritten vertex order sync, must work much better!

Demo video: http://www.mikems.ru/files/videos/TransferUVsDemo_lq.avi

SIGERSHADERS VWall

24 votes

Hierarchy State

31 votes

Hierarchy State

Good for backup/restore scene objects hierarchy

Smart Vrmesh Converter

49 votes

Random Selector

47 votes

This script allow you to select random vertex-edge-border-face-element parts of the object (it works on Editable Poly converted objects), or objects in the scene. There are three different selection algorithms in vertex-edge-face modes.

FumeFX Partitioner

21 votes

This script will divide a fumeFx grid into partitions.
This can also be used to simulate a batch of fume grids locally or via backburner.

More info and sample usages here.

Quick Include/Exclude Lights

30 votes

qIEL_1.1

Select your objects and lights, choose I/E ops and check "Transfer..."
(if you like) to move existing obj(s) into the new I/E List.
Works on all geometry + renderable shapes (as original I/E feature designed).

Stereo camera creator v0.4

7 votes

Added some render functionality... Hope u like it:) any feedback(comments critiques advises) are welcome.

You can drag-drop the script file onto max or go to maxscript>run script and run it. Since it's a macroscript you can find it in the customize viewport menu(right-click somewhere around menu and>customize) and find it in the Alpay topic. Then you can assign a keyboard shortcut or a quad menu and etc. Thank you!

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