3ds Max | Scripts

Random(De)Select

51 votes

Random(De)Select

Random Select/DeSelect objects by percentage with a few precise options

Fetch Selected

33 votes

Fetch Selected

Good for large scenes where Hold/Fetch is more stable than Undo/Redo
Brief feedback printed to the Listener

Stereo camera

8 votes

Select More Target

11 votes

Slim (self explained) selection assistant.

SMT

Commonly useful when select target lights, cameras or tape helpers,
or any objects with (older) Look_At transform controller applied
and you wish to select their targets as well.

Q.A.C. (Quick Assign Color)

11 votes

This little and funny Script, allows to change Wirecolor and Standard Material to a selected object without open and change the diffuse color in Material Editor. Very useful for quick application of basic colors on the object.

Q.a.c.

ML2ME (Material Library To Material Editor)

27 votes

Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.

ML2EM

MR_Proxy_BakeAll

27 votes

This scripts enable you to change selected objects(with animation) to mr_Proxy objects.
And you can change some parameters of selected objects all at once.
Caution: If you wanna use property "AnimOffset", you have to apply Skin modifier or
other deformation modifier to an object, whose animation is just drived by linked hierarchy.

How to use: Just put this script to \3ds max root\ui\macroscripts\. Then, start up 3ds max,
and go to "Customize"->"Customize User Interface". You can find this script in a category "DSTRUEVISION".

SMES - Super Material Editor Switcher

47 votes

 

Having a way to compensate for the (stupid) 24 material limit in 3D Studio is always a big request, so here's a script to do just that.

 

LayeredIsolate

16 votes

Isolate Selection with "Layers"..

 

Bind LI_Isolate to "Alt+Q" and LI_Back to "Q" or whatever suits you best.

Has its limits compared to the original, deleting or attaching objects will result in everything beeing unhided.

 

Height Colorizer

14 votes

Originally created for a request on the ScriptSpot forums: http://www.scriptspot.com/forums/3ds-max/scripts-wanted/material-id-percentage-by-height-like-beiging-watercube-auditorium. The script will take every object selected and assign a wirecolor depending on the item's height relative to the total selection height.

 

Running the script will create a rollout with a few options:

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