3ds Max | Scripts

Maxscript basics #4 - Superstrings + Automation

12 votes

Demonstration of superstrings and automating tasks

Maxscript basics #3 - building a scripted GUI

19 votes

Quick tutorial demonstrating how to build a GUI in maxscript

Maxscript basics #2 - loops, strings etc.

20 votes

Another introductory basic maxscript tutorial

Maxscript basics #1

16 votes

Quick series for beginners wanting to jump into maxscript

Attaching objects to particles

25 votes

Tutorial on attaching objects to particles. Essentially using physical objects, but having particles drive their animation.

Generating initial object data via pflow & maxscript

15 votes

Extremely simple tutorial, but the idea is ways to quickly generate objects via particle positions. In this case to randomly generate positions for objects to pre-roll before a dynamic sim.

Bake Verts Animation

14 votes

Might work for one vertice, if not I'll put up another which works for just one as well.
There are probably already a dozen scripts like this up here, but this is one I wrote just to track a dummy to each vertice I specify. Lots of reasons to use it, track an object to some point cache animation etc.

Create Animation Bounding Box

15 votes

Script I built to work with Fume FX, but can probably be used for many other things.
The idea is that I wanted to roughly work out the entire dimensions of a characters animation, so a bounding box - of the entire animation.
Lets say I have a character running, and jumping, and falling over - and I want him to be on fire, this tool will track all of the dimensions of the character for the entire animation duration and build a bounding box representing the exact area he's covered.
This way I can create a fairly accurate Fume FX container that isn't wasting space.

FFQ-QuckSimRender

13 votes

Simple script for fume fx, if you wish to run a simulation, and after the sim have it render it.
I wrote it just so if I'm going to lunch, I can crank up the detail on my sim, run the script - and whilst I am gone, it will simulate my fluids, and then render it out. And then when I get back to my desk I'll have a render ready to review of my simulation.

RenDir

12 votes

What this will do is load up every single max file in the directory of your current scene file, and render each of them. Useful if you have a bunch of max files you want to render overnight on a single PC. You can just copy all those files into any directory, and set them all up with the render settings you want.
And then run the script, it will read all the max files in the present dir, and load them one at a time, and render each out.

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