3ds Max | Scripts

UV Cage Rendrer

0 votes

#

This script is now a part of CheckMate tools by POPA_3D

 please checkout 

http://www.scriptspot.com/3ds-max/scripts/checkmate-tools-by-popa-3d-tur...

Ultimate Painter

20 votes

Quick updates :
1 : Add a selection of objects in the list instead of having to pick them one by one.
2 : You can undo (Ctrl+Z) what you just have painted after exit the painting tool (right click or escape).

The result of two days of experiments around MouseTools.

You can use it to paint and distribute objects (copy or instances) on the grid or on surfaces. With Random controls, collisions detection, attachment surface...
You can paint all the max objects (geometries, helpers, proxies...)

Function Sculptor

3 votes

zOffset = x^2-y^2

Function Sculptor is a scripted plugin that deforms meshes, polys or splines according to an arbitrary, user-input function. This allows easy creation of an endless variety of smooth, precisely curved surfaces. It also enables the mathematically precise curving of splines for extrusions, path-deforms and lofts.

It uses the world-x, y, and z coordinates of points to displace those points in world-z.

Editable spline shape with 2 sub-splines, before and after sculpt:

2D Fluid Solver in MaxScript

10 votes

I made simple tool to visualize fluid motion based on Navier-Stokes equations. Technique is based on research made by Jos Stam and described in his publications. Below few links, for more information go to my website.
Cheers!

More info on my blog
www.tas3d.com

Enjoy!

https://vimeo.com/46343441

Obj-Exporter

0 votes

This is a custom obj exporter I wrote a while ago for exporting models that is compatible with some game engines, it was written specifically for the game lineage II..but it suppose to work with most Unreal engine based games.

Transform by edge

1 vote

 

Description

“Transform by edge” allows to transform (move, rotate, scale ) sub-object selection in selected edge coordinate system.

How it works

1. Apply "Editable Poly" modifier to your object.

2. Select an edge which you want to be Z axis.

3. Press "transform by edge" script button.

Pose Store Modifier Plugin

4 votes

Spline FFD

19 votes

Spline FFD is a tool that allows you to move multiple vertices at once, moving the points of a spline.

New 1.1: Added mode that preserves the original distance between vertex.

With Spline FFD you can select a number of points on a mesh and creates a spline that passes through these points. By moving the points of the spline, the original mesh vertices move properly.

Jiggle

6 votes

Jiggle is a modifier plugin for 3ds Max that adds quickly and easily realistic jiggle motions to parts of animated characters and objects. It can simulate fat and muscle movements and skin sliding effects.

select near cursor

5 votes

if you have many objects overlapped and placed close to each other it's hard to select specific one between them.
and I wanted to make this easy.
this tool pops up a menu that contains objects list for selecting.

update 1.1: added skin bone selecting in skin edit mode.
update 1.2: fix problem on same name objects.

Syndicate content