3ds Max | Scripts

Svoe_KickHotBox_Modelling

1 vote

QUICK ACCESS TO MODELLING

Menus with changing buttons depending on the selected objects and subobjects.
Works with Edit poly, Editable polygons, Edit spline and some modifiers.

UVW Box mapping adding

1 vote

Simple macroscipt for adding simple UVW box mapping with 100x100x100 units.
Very useful for archiviz.
Tested in 2017 version, but as it is simple macro code I am pretty shore it will work on every 3dsmax version.
Run the script, open Customize menu, go to Keyboard tab and assign some letter of number, and that is it!
Cheers!

Thanks!

BTW, there is similar script, commercial, with interface, but with just one button click, this the way more faster!
...and most important, do not forget TO SELECT object before starting the macro!

Cycle Cameras

11 votes

Cycle through all cameras in a scene.

Auto Render Element "VRayLightSelect"

340 votes

Create Render Elements "VRayLightSelect" for lights.

UI

LopoL City

5 votes

Hi. This is my newest script i did for 3ds max. As i was playing a little bit with game making. I noticed lack of isometric help. By that i invented procedural isometric builder for cities. it has now around 60 models to build from. it has smart roads that will connect themselfs if possible. Script is prepared to work with cm. over a grid of 10m size. using snap to grid you can very fast create the whole city in 5 minutes. or even less. Really!! Right now textures are prepare for Corona randerer, but that is just a matter of days.

3ds to Aftereffects

3 votes

Send 3ds Max position to AfterEffects

Send 3ds Max position to AfterEffects

Simple script to send data from 3ds Max to AfterEffects.

rs_VrayProxy_replace

1 vote

It replaces the selected object to Vrayproxy

EdgeStraighten

24 votes

Helper Maker

22 votes

Creates a new Helper from a template object.

Parallel Polys

5 votes

Selects all polygons in an Editable Poly at the same angle, plus a threshold.

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