3ds Max | Scripts

FileIO_Save_Increment_Move_Current_To_WIP.ms

3 votes

This Script will save the current max scene as an increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

LockUnlock_Position_Lock_All.ms

4 votes

Enable all Position Locks for the selected objects

LockUnlock_Rotation_Lock_Z_Toggle.ms

1 vote

Toggle Z Rotation Lock for the selected objects

LockUnlock_Scale_Y_Lock.ms

2 votes

Enable Y Scale Lock for the selected objects

UI_Align_Pos_Z_Pivot_To_Pivot.ms

2 votes

Align Position Z of selection to target from Pivot to Pivot

UI_UnHide_All_or_SubObjectAll.ms

4 votes

This script combines the unhide an unhide poly/mesh command into one hotkey.If an editable poly or editable mesh is selected and it is in subobject mode then it will unhide all the hidden poly/mesh components.Otherwise the script will unhide all the hidde

ISOWireRender

2 votes

Renders the selected objects with 'overlapped' isowires. Object must be a unsmoothed base mesh with or without modifers. Changes nothing in the scene (undoes the temp changes)

Create Plate

3 votes

Create a reference plate on a plane with width and heightconstrained to the image proportions.

Quick Mask Material

1 vote

Works in the same way as the object mask - but with a specified material. Pick an medit slot to work on - and if the material is part of a multi-sub - pick a sub-object id - otherwise leave on 0.

One Armed Bandit

1 vote

I wrote this script while learning maxscript in order to practice my skills and learn new techniques. I'm often tempted to develop it in to something a little larger. Maybe I can inspire you to pick up the gauntlet?

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