3ds Max | Scripts

MultiMatte Tamer

1 vote

This script makes it very easy to apply Object ID's and store the MultiMatte Render Elements.

Objects are selected within the grid table. If objects and layers in your scene are not recognized by its name this script will not be much use.

  • Add Button will add another additional numbered ID button.

Batch Exporter

9 votes

Flatten Shapes

1 vote

A Simple Script to Flatten All Splines "Separately" of Selected Shapes with Conserving Segments Length .

PS : it Made to work with Simple Shapes not Elevations .

DebrisMaker2 - Procedural geometry creation tool

46 votes

The DebrisMaker2 is a free procedural geometry creation tool for 3ds Max, that lets you quickly create objects for your 3D scenes. With the DebrisMaker2 you can create brick, corrugated metal, crystals, gemstones, snowflakes, grass, gravel, leaves, logs, splinters, meteors, obsidian, pigeons, planks, twigs, river stones, sandstone, shrapnel and slate. You can input parameters to customize the style of your debris. 

ECopy

2 votes

ECopy is a 3DsMax script by EKDtools.
Poster Image
Poster Image
Poster Image

ECollapse

2 votes

miauu's Primitives Presets

1 vote


TurboTriSmooth

4 votes

TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth. It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh. Get it from https://mariussilaghi.com/products/turbotrismooth

miauu's Modifiers' Presets

1 vote

Grabviewport

8 votes

 

 UPDATES//

03/31 Update2: Added a Nodialog option that uses the last settings . Enable by shift+clicking the grabviewport button

03/31: Fixed camera Deletion with zdepth and fixed version check in some places

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