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D :Deafuel Sim
w :Wavelet Sim
P: Retime
preview:Make preview
FumeFX solution supports high-volume calculation and rendering, caching name solver is NameOfCurrentSceneFile \ DateTime \ NameOfSimGrid
If you encounter any problems during use, please contact me, thank you
I hope you like it
This script was made to retarget animations so that changes could be made to the biped's proportions throughout production.
I made this for making my life easier between Max and Unity (though it could be used in any max-based pipeline). Unfortunately Unity has no native retargeting, unless your team is using Mecanim.
Script makes instances of picked main object from all selected objects. Target objects can be replaced (deleted, primary script function) or leave untouched. New objects can copy scale or rotation from their previous versions.
Exaples: Have some copies of some object (not instances) and want them change all same way. - Convert them to instances, change them at once by editing just one.
Want to make instances of main object at every object's position from selection
This simple and fun script creates a fast Ambient Occlusion. It should be used with Mental Ray. The operation is non-destructive, so you do not loose the original settings. I hope it can help you! :) Enjoy!
Objecty Encrypter helps you to securely encrypt and decrypt your objects using the passwords that you defined....
It works on 3d Studio max, i hope you like it!
Steamroller unwraps every objects in a selection using Max's built-in flatten function based on the specified parameters. Steamroller is mainly intended as a quick and dirty method of quickly unwrapping lightmap UVs on large sets of objects, similar to the automatic unwrap in Render to Texture.
This script looks for Autodesk_Map textures in all scene materials and replaces them with standard bitmaps instead. Now that this script is finally general purpose, I'll be rolling a copy of it into the my Autodesk to Standard Material Converter script. The stand-alone version of the script will remain here as usual.
Autodesk_Map textures are generally found in Max files with data imported from Revit.
Submitted by oormicreations on Thu, 2014-06-26 06:02
4
votes
Faustics is a MaxScript for creating procedural water Caustics effect in 3ds Max, easily and quickly. Faustics produces beautiful Caustics effects and these are extremely fast to render.