FilePathFinder Pro & Light versions

410 votes
Version: 
4.00.83
Date Updated: 
08/20/2022
Author Name: 
Oleksandr Kramer (Kstudio)

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2022

and many new features that simplify managing scene assets

FilePathFinder Pro version 4.00.83

  • Extremely speeds-up collection files on batch relink [Batch Render&Relink]
  • Fixes some minor issues with the Converting Images tool
  • Fixes a bug with opening the plugin on scenes that contained Anima objects
  • Fixes an issue with applying an activation key

 

FilePathFinder Pro version 4.00.76

  • Adds support to batch archive 3ds MAX files and Material libraries with assets [Batch Render&Relink]
  • Adds support to paths longer than 256 characters
  • Adds an ability to convert images to TX format [Convert Images tool]
  • Some optimizations and speed improvements
  • Fixes an issue with renaming links on xRef scenes using Advanced Asset Renamer
  • Fixes a bug on relinking and collecting assets
  • Fixes an issue with relinking paths longer than 256 characters
  • Fixes an issue with refreshing assets after relinking in version 4.00.26
  • Allows to setup desired view for studios without a camera [Batch Render&Relink]
  • Fixes an issue with relinking OSLMap
  • Fixes an issue with slow opening right-menu in some scenes
  • Fixes a bug setting path for links contained illegal characters

 

FilePathFinder Pro version 4.00.00

  • Adds support to 3ds Max 2022
  • Adds an ability to convert and resize images [PRO version]
  • Ability to mass-rename links ( menu Tools => Mass Rename Tool )

Batch Render&Relink [PRO version]

  • Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
  • Adds an ability to Find & Replace part of paths in batch mode
  • Adds an ability to specify output filename on rendering previews for models
  • Setup multiple custom studios for rendering 3d models and material libraries
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave

See the full list of history changes on this page - Update History.

Features:

Asset Tracking

  • Search for missing assets
  • Relink external files
  • Collect external files
  • Archiving a 3ds Max scene
  • Ability to exclude files from collecting by type of file
  • Advanced Asset Renamer
  • Removing links from a scene
  • Ability to collect Asset files via clipboard and drag&drop method
  • PRO version includes the “Batch Render&Relink” tool for organizing Asset files for 3d Models and Materials Libraries in the batch mode
  • Support to xRef files
  • Batch Relink multiple files using “Fast Mode”
  • Support to almost all known renderers and plug-ins.

Selecting objects, work with materials and textures

  • Convert & Resize Images [PRO version]
  • Select objects by their links to files
  • Displays in interactive mode a list of files linked to selected objects
  • Place Materials and BitmapTextures into the Material Editor
  • Show/Hide bitmap in the viewport
  • Opening the files into the external application.

Misc Features

  • Auto-check for updates
  • Displays thumbnails for Bitmaps, 3d models, Proxy, IES, Material Libraries and other file-types (include formats HDR, EXR, PSD and others)
  • Various methods of display files in list: by type of files, linked to selected objects, by status, by mask of name
  • The “Batch Render&Relink” tool for rendering the thumbnails for 3ds Max scenes, Material Libraries and IES files
  • Collect the preview thumbnails with source files
  • Unostentatious and “Transparent” the demo-version
  • User-Friendly interface
 

Additional Info: 

Commercial script.
Installation and generation of id-file video 
Note: Please use the latest updates for your version of 3ds max
3ds Max Updates & Service Packs

Demo-version Limits:

The Demo version allows working only with a limited number of files.

Version Requirement: 
3ds Max 2014 and above
Video URL: 

Comments

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todor's picture

Very cool script!

Very cool script!

Kstudio's picture

Mass rename links and files

Current version supports to rename only one file and external link using the menu-item "Rename Link&File" as on video below at time 25:10.

https://youtu.be/tMLwzes3mDs?t=1510

But  3rd version of Project Manager ( and later the FilePathFinder) will have ability to mass rename links and files.

jnls's picture

opcion de renombrar texturas donde esta?

en que version se puede renombrar las texturas en 3DS MAX y en el HDD? tengo la version 2.92 y no existe o solo es una a una? estaria mejor que se pudiera renombrar las texturas en max y el hdd masivamente o en grupo, porque les falta esa opcion...

Kstudio's picture

Now possible to easily rename

Now possible to easily rename only one file with link.

In the future i extend the API for add the ability to write extension for customization of process.

Also i have a plan for add the ability to rename links on HDD in the section "Find&Replace"

roamn's picture

And is process automatical

And is process automatical please? renaming files manually on HDD (in windows) is not an option for me of course because there are tons of textures.

So please, is the process automatical?

Kstudio's picture

It's possible by two step 1)

It's possible by two step
1) Rename file on HDD
2) Set the new path from FilePathFinder

Or you can use the Project Manager.
See video
https://www.youtube.com/watch?v=O-RdGvd5wrk#t=131

roamn's picture

Does this script support

Does this script support renaming the texture name both in 3ds max and in windows/HDD, e.g. simple.jpg to redgreenyellow.jpg both in 3ds max but also in windows? I need to rename the textures files. is it possibůle

Kstudio's picture

Please generate the bug

Please generate the bug report (menu "Help" ==>> "Create support Request")
If you can not run the FilePathFinder, then start the script SupportRequest.mse by dragging it into viewport.
You can find it in this directory
C:\Users\[USERNAME]\AppData\Local\Autodesk\3dsMax\[20XX]\ENU\scripts\TrackScripts\FilePathFinder\

Thanks for bug-report.

paranoidx's picture

Runtime error

Im using demo mode with PRO version before purchase, don't know why but this is the error I got.

 

My .NET is 4.0

Kindly assit,

Thank you,

www.rainstormfilm.com
Creative & Architectural Visualization

Kstudio's picture

Maybe you're using an older

Maybe you're using an older version of the Project Manager and run it before running the new version of FilePathFinder.

Restart the 3ds max and try again.
It must work.

Not reccomend for using the PM and FPF on one session of 3ds max.
The Project Manager have all features of FilePathFinder and has not reason for using both programs on one computer.

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