287 votes
Date Updated: 
Author Name: 
Vladislav Gavrilov

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

For example: we have 100% value for opasity in Standart material and should be write for Vray transparent color:

[x/255.0, x/255.0, x/255.0]

x - value of Standard material opasity and result color for Vray transparent property.

Also convertor allow glboal change any parameters in scene. Simple setup the property from and to. Example:


Database saved in proplink.mcl and matlink.mcl

Be careful! The convertor is very powerful and can do many things. I do not even know all its capabilities.
V2.6 news:
- more then 700 property links
- 2012 max compatible
- add Shift+Reload database button pressed: join selected database to current

if you have new work property links, please send your database (MCLink folder) to me by e-mail (you can find it on my website). I'll update the database for all


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noneo2's picture

best scirpt ive ever seen.

best scirpt ive ever seen. btw where can i learn about parameters? Where they are?

skrotov's picture

Thank you very much Jshulters

Thank you very much Jshulters for your solve of this problem and for amazing script by Zorb =)

jshulters's picture

Same vray transparency problem

I wouldn't call this a little's pretty destructive since the script runs scene-wide. I'm still having this issue with all objects becoming transparent when converting to vray. This script has been the most robust converter I've tested except for this issue. I currently use ModifierModifierZorb to change all the converted material transparency from white back to black, but of course if I have some materials that should be transparent I have to change those individually.

It doesn't seem like this script has been updated in a while, so maybe it's dead, but it'd be absolutely wonderful if someone could point out how to fix this problem (in one of the .mcl files perhaps, since we can't edit the mse).


pfbelesa's picture

Vray 3.0

Hi i have an Revit 2014 fbx imported file, im currently using Vray 3.0 as renderer, when i click convert to Vray on the script interface the operation goes well until 30% then the PC hangs for a long time at 13% (cpu usage on a CoreI7 2600k) .
Is this a problem with Vray 3.0? Does any one have a link file for vray 3.0?


Calhoontuna2's picture

Is this no longer available?

The download link comes up dead for me. Tried on a few different machines.

notes2john's picture

using this script

Have never used this script yet, but noticed you have the latest max 2014 that i have. I'm trying to convert models that are vray to mentalray or other. I was wondering, do you need to have vray installed on max to get this to work? Everytime i open a vray model i get the MISSING DLL errors. I would like to simply convert without buying vray as that would defeat the purpose. How do you do this?
Really appreciate the help as I have numerous vray models and only have mental ray.


vray_missing.png 25.59 KB
RobH2's picture

Code works with MaxDesign 2014 x64

I just installed this on a Windows 7 machine with Max Design 2014 x64 and it worked very well to convert a bunch of A&D (many of the multi/subobject) materials to scanline for export to Unity3D. It saved me hours of converting. Without exception it converted about 40 materials.

What I can't figure out how to do is create a Toolbar Button. I can't find the name of the script in the list in 'Customize User Interface/Toolbars.'

"Who is staring at the sea is already sailing a little."

hanselmoniz's picture

can you post me the file you

can you post me the file you worked on and I will try to sort them out

wavesurfer's picture

Bitmap Loader TO Color Correction loader?

Is it possible to convert all textures that are loaded as Bitmap to be loaded in a Color Correction with Gamma 0,454?

bobmorane888's picture

Re: standard to A&D

I had the same problem for VrayMtl to Arch&Design ; VrayMtl was converted to Autodesk Generic Material...
I had to remove the following line from "matlink.mcl" :

Now conversion to A&D is ok !

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