MultyConvertor
MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.
You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive
Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.
For example: we have 100% value for opasity in Standart material and should be write for Vray transparent color:
[x/255.0, x/255.0, x/255.0]
x - value of Standard material opasity and result color for Vray transparent property.
Also convertor allow glboal change any parameters in scene. Simple setup the property from and to. Example:
x*2
Database saved in proplink.mcl and matlink.mcl
Be careful! The convertor is very powerful and can do many things. I do not even know all its capabilities.
V2.6 news:
- more then 700 property links
- 2012 max compatible
- add Shift+Reload database button pressed: join selected database to current
P.S.
if you have new work property links, please send your database (MCLink folder) to me by e-mail (you can find it on my website). I'll update the database for all
Comments
Autodesk-materials to VrayMtl
I have been trying to convert a whole bunch of Autodesk Materials (all in a random bunch of MultiSubMaterials) from a Revit file (fbx), and it seems a few of the parameters need some additional expressions (functions) I.E to convert from float to colour. etc.
My problem is I'm pretty lost when it comes to these types of things.
Is there anyone who has a preset already mapped up for this type of conversion?
Little bug : The color of the
Little bug :
The color of the refraction of Mentalray Arch & Design is white by default for opaque materials, if converted into a Vray material, it becomes transparent.
Thx for your work.
Converting Brazil to Mental Ray.
I have read here for instructions, as there are none in the script d/l file. I figured out how to to get it loaded and such. Opened a Brazil scene, Seen all the files located in it. I then selected Mental Ray for the "To" category. After that I am kind of stumped as what to do.
Do I have to select each individual scene part and convert/assign the "Edit Link" area?
Any help would be greatly appreciated, as this is all new to me.
Mental Ray - Standard
How do you change mental ray materials in particular Autodesk Stone to standard materials. I've messed around with the edit links, but cant get it to work. I'm trying to convert the image:filename to the diffuse map slot.
Any thoughts?
standard to arch and design
sorry for my probably stupid question.
How do i convert for example an standard material to arch and design.
what i do now is select mental ray in de top pull down and press convert. it then converts to mental ray generic but i want it to be arch an design.
then i tried the advanced option under edit links. in the left column i select standard and the right arch and design but i can`t figure out what to do next...
so help i think i am overlooking something
thanks
How to install
To install, you just need to extract the MultyConverter.mse to the script folder and the MCLink folder to the same folder.
Exemple: in max 2009:
C:\Program Files\Autodesk\3ds Max 2009\Scripts\
To rum the script:
Menu Maxscript -> Run Script -> MultyConverter.mse
Or just drag the file MultyConverter.mse to the viewport.
Sorry for my terrible english.
Nube
Can someone tell a nube how I install this?
I check in 2012x32 - worked
I check in 2012x32 - worked (I think in any versions worked too)
Please check in MC->Edit Links:
select field "From" - VRayMtl
select field "To" - Mental_ray
check button between this fields must be to turn on!!!
add property links if it needs
Press save links
or
this link must be saved in matlink.mcl file. This is line:
VRayMtl=mental_ray|undefined|undefined|true
You should add
You should add Color_Correction to you out render type (file *.mct) and check that ColorCorrect is not exist in this file.
For simple understood: file *.mct show witch materials or texturemaps supported for this renderer. If you want convert one to other material or texturemap you must keep only one in the *.mct file
after correct *.mct file start MC and setup property links.
Not Working for Mental Ray
It is not working to convert Vray and Scanline materials to Mental Ray.
I am using max 2009 -64 bits