hard

Split Hard Edges

0
points

It's split all edges which seems like hard. I writed it for make possible to export geometry with single smoothing group without losing information of smoothing.


Hard / Soft Edge

5
points

I've been working on a script to get the maya way of handling smoothing into max. To some people, setting which edges should be hard and which should be soft makes more sense than the use of smoothing groups. I personally think that they both have their uses, in different situations.
I hope that this script can be a useful tool to speed up the modeling process.


Orionflame 4

5
points

Orionflame 4 is the successor of the acclaimed production-proven modeling toolset for 3ds max, featuring a completely redesigned and rewritten core architecture, along with several new powerful modeling tools.

Experience the difference yourself.

Note: this is a commercial script