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FilepathFinder it is a power tool for working with asset files in 3ds Max. With FilepathFinder you can easy find, collect and sort asset files. Utility supports XRefs of all types and processes all XRefs scenes linked to current. Unlike all other such scripts, it really finds all resources (images, HDR-images, Proxy, IES-files, shaders). Also the FilePathFinder can help you quick find objects or materials and textures by asset links.
FilepathFinder PRO v3.12.68
Fixed a bug with rendering preview for 3d models [Batch Render&Relink]
Fixed a some issues with gamma when rendering the thumbnails [Batch Render&Relink]
Fixed a bug with black output when rendering the thumnails for materials with Vray frame buffer [Batch Render&Relink]
Fixed a bug with generating the identification file on some computers
The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.
Automaticly selects the first editpoly/editspline modifier in the list. If no editpoly/editspline modifier can be found it asks you if you want to add one. Also works with groups, if activated it will either open the instanced editpoly/editspline modifier of the group or add one automaticly.
This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.