Tagged 'select'

Select opened spline

It selects opened splines in selected spline.

Select Active Camera

Simply selects the active camera from the current viewport (even if cameras / layer is hidden). If you've ever been frustrated because you're working full screen looking through the camera lens then need to change something about your camera, this script is for you. In that case you just run the script and bam you're able to edit camera properties in the stack or adjust keys in the time slider all with a single keystroke instead of having to hunt around in the select by name dialog...

Usage:

UniAttach-Detacher v1.7

Using single one hotkey of Attach/Detach
works with:
Edit Poly
Editable poly
Edit mesh
Editable mesh
Edit Spline modifer
SplineShape
line
UnwrapUVW

Используя единственную горячую кнопку для Attach/Detach
работает с:
Edit Poly
Editable poly
Edit mesh
Editable mesh
Edit Spline модификатор
SplineShape
line
UnwrapUVW

Rapid Edit

Automaticly selects the first editpoly/editspline modifier in the list. If no editpoly/editspline modifier can be found it asks you if you want to add one. Also works with groups, if activated it will either open the instanced editpoly/editspline modifier of the group or add one automaticly.

Subobjects Converter (for shortcuts)

Converts subobjects by shortcuts.

Indispensable tool for work in the Expert mode.

Конвертирует подобъекты по горячим клавишам.

Незаменимый инструмент для работы в Expert mode.

 

 

VertexSymmetry

This script use for morpher symmetry + video Tutorial Transform move (Left to Right)

ProSelect

A better way to select object in 3dsMax's viewport.

The current problem with Max's default selection method is that is cycles trough all the object underneath the mouse pointer, resulting in endless clicks to get the right object. you'll get it in the end but it's not pretty.

So what does this script do?

The existing selecting mechanism is not altered, this just adds a few things.

When you now click on a stack of objects, and keep holding the mouse button down, you can move your mouse up/down to select objects further or closer to the viewpoint.

Outliner

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

Modifier Auto-Select

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.

GTVFX-SEL_SelByObjID

 

Selects all objects in your scene with the Object ID specified. Filters out hidden objects.

 

 

 

Syndicate content