Tagged 'select'

UniAttach-Detacher

Version 1.9: Added MultiAttach Geometry or Shapes if selection count > 1

Using single hot button for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach
works with:
работает с:
Edit Poly
Editable poly
Edit mesh
Editable mesh
Edit Splinemodifer
SplineShape
line
UnwrapUVW
In subobject mode works as break and split

Subobjects Converter (for shortcuts)

Converts subobjects by shortcuts.

Indispensable tool for work in the Expert mode.

Конвертирует подобъекты по горячим клавишам.

Незаменимый инструмент для работы в Expert mode.

 

 

id_changer

Selecting or applying material ID's with one click!

Rollout with button grid for selecting or setting material ID's of selected polys up to ID 24. Works with editable poly only. Displays selected poly's material ID if they're same.

Examples:
Want to set some specific material ID up to 24 to selected polys? One click.
Want to select polys with same material ID's of selected poly? One click.
Want to check if all desired polys have some material ID? One click.

Outliner

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

Heuristic Edge Select

Select a loop of edges both on quad and non-quad geometry. Both a command without GUI and a settings dialog to fine-tune the stop cases are available.

Heuristic Edge Select Dialog

Modifier Auto-Select

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.

Control Hidden and Frozen Objects

what this script does:
1- unfreeze objects by name
2- select freeze objects and move, rotate or scale them without unfreezing them.
--this is useful when you have several frozen objects and you do not want unfreeze all of them to select one of them.

3- select hidden objects, delete, more or...without unhide them

if you have some heavy hidden objects and you need delete them, first you should unhide them, then delete them but with this script you can select hidden objects and just delete them without unhide them.

--how it work,

VertexSymmetry

This script use for morpher symmetry + video Tutorial Transform move (Left to Right) (Right to Left) 

Orionflame 4

Orionflame 4 is the successor of the acclaimed production-proven modeling toolset for 3ds max, featuring a completely redesigned and rewritten core architecture, along with several new powerful modeling tools.

Experience the difference yourself.

Note: this is a commercial script

Random(De)Select

Random(De)Select

Random Select/DeSelect objects by percentage with a few precise options

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