Tagged 'select'

Modifier Auto-Select

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.

VertexSymmetry

This script use for morpher symmetry + video Tutorial Transform move (Left to Right) (Right to Left) 

Outliner

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

id_changer

Selecting or applying material ID's with one click!

Rollout with button grid for selecting or setting material ID's of selected polys up to ID 24. Works with editable poly only. Displays selected poly's material ID if they're same.

Examples:
Want to set some specific material ID up to 24 to selected polys? One click.
Want to select polys with same material ID's of selected poly? One click.
Want to check if all desired polys have some material ID? One click.

Orionflame 4

Orionflame 4 is the successor of the acclaimed production-proven modeling toolset for 3ds max, featuring a completely redesigned and rewritten core architecture, along with several new powerful modeling tools.

Experience the difference yourself.

Note: this is a commercial script

Random(De)Select

Random(De)Select

Random Select/DeSelect objects by percentage with a few precise options

Subobjects Converter (for shortcuts)

v2.6.2 Script works with UnwrapUVW modifer (with UVW subobject too)

Converts subobjects by shortcuts.

Indispensable tool for work in the Expert mode.

Конвертирует подобъекты по горячим клавишам.

Незаменимый инструмент для работы в Expert mode.

 

 

UniAttach-Detacher

works with:

Edit Poly

Editable poly

Edit mesh

Editable mesh

Edit Splinemodifer

SplineShape

line

UnwrapUVW

In subobject mode works as break and split


Используя единственную горячую кнопку для Attach/Detach

работает с:

Edit Poly

Editable poly

Edit mesh

Editable mesh

Edit Spline модификатор

SplineShape

line

UnwrapUVW

В режиме подобъектов работает как break и split

ProSelect

A better way to select object in 3dsMax's viewport.

The current problem with Max's default selection method is that is cycles trough all the object underneath the mouse pointer, resulting in endless clicks to get the right object. you'll get it in the end but it's not pretty.

So what does this script do?

The existing selecting mechanism is not altered, this just adds a few things.

When you now click on a stack of objects, and keep holding the mouse button down, you can move your mouse up/down to select objects further or closer to the viewpoint.

MultiSelectFilter

Filter what you want to select. If you hold CTRL you will be able to mark multiple options.
Video preview:
www.coldfolio.info/scripts/MultiSelectFilterPreview.mp4

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