3ds Max | Scripts

Batch Camera Render

269 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.16:

  • CoronaSun supported inside Daylight System

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Texel Density Tool

4 votes

A small tool for working with your texel density and scaling your UV-shells.

Some features:
Has a minimalistic Interface (similar to Maya)
Can Get and Set texel density.
Saves all of your settings (including window position) every time you close it.
Shows the most understandable values (px/m).
Works with different system untis (including non-metric).
Can scale UV-Shells horizontally or/and verically using custom pivot.

Requires Unwrap UVW modifier applied and active.

Works bad when:
UV-Shell is not convex (has no seams).

Sweep Profile

558 votes

The new version of Sweep Profile PRO is released.

New features and fixes for Sweep Profile version 1.00.20

  • Adds an ability to rename profiles
  • Adds the ability to merge shape to the scene using the context menu
  • Move to directory and category "Kstudio"
  • Fixes an issue with correct display the maximized plugin window on some monitors

Sweep Profile - Plugin for quick and convenient applying profiles to shape with a modifier Sweep.
PRO version contains 37 prepared to using architectural profiles.

 

image to color

6 votes

This simple script help you to convert image to colors.

 — Manage hundreds of colors by only one material

 — Define wirecolor by image

 — create gradient material by node distance

 — create gradient wirecolor by node distance

(youtube) How to use this script

Arch Primitive

4 votes

Want to make Arches in Max for games? Here's a new fast primitive for making arches for BSP games (this can export as world geometry in the Source Engine).

Wall Worm Model Tools

59 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features

    Memento

    1 vote

    New MaxScript. Simple and handy as aways. Free.
    It's very useful for my use. You can quickly save and recall up to 5 groups of selections. You can increment memories adding objects to them (Which is SO useful in some situations (to help in the process of organizing big and messy scenes)...
    Hide and Un-Hide from Memory buttons. Isolate groups, etc.

    BTW, the video says QuickSelect, but i changed the script name to Memento.;)

    V-RayMtl Converter

    163 votes

    V-RayMtl Converter 3.0

    V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

    Current verion: 3.99

    Project Manager

    592 votes
    3rd version of Project Manager gains a lot of new features for management 3D Assets. 
    There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
    You can also write a description for material and, of course, add materials to favorites.
     
    Customers of 2nd version can upgrade to 3rd version with discount
     
     
     
    • Adds an ability to Auto-Assign Preview for selected items or files in selected directories.
    • Extends capability for directories multi-selection - now customers can remove, hide, drag and etc for several directories at once
    • Speed-up changing paths in the database when convert paths to local or network from the "Preferences" dialog
    • Speed-up for searching in DataBase
    • Fixes a bug when searching for comments
    • Fixes an issue with pivot when merging as a proxy
    • Fixes an issue when preview for materials didn't show on some computers
    • Fixes some other issues with materials what occurs on some computers
    • Fixes an issue with slow rename/copy files and directories what occurs on some computers
    • Fixes an issue in version 3.07.91 when renaming files and directories on some computers
    • Fixes issues when merging animated model using standard 3Ds Max dialog ( menu 'Merge' => 'Merge with Default 3Ds Max Dialog' )
    • Fixes an issue with saving materials with modifiers from selected objects when using drag&drop method
    • Fixes a potential issue when rendering materials from Favorites
    • Fixes some other issues

     
     

    Update History for all versions.

    Models 3D Models Browser
    Materials Materials Browser
     
    Textures Textures Browser
    IES IES Photometric Browser
    Asset Files Asset Tracking

    Universal Material Converter

    3 votes

    This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
    Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.
    Coming up: Maxwellrender, Octane

    You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

    While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.

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