Add Unreal Socket
Adds a point helper with a transform that matches an existing Unreal skeleton or mesh socket for aligning and linking props.
Features:
- Easily copy socket data from Unreal using mouse+keyboard shortcut and paste into script UI. No manual string parsing needed.
- Ability to save and load socket data using text files to a chosen folder. Output file name uses the provided socket name.
- Applies a link constraint to the point helper and assigns the parent bone as a target then locks transforms.
- Handles Y-axis flip due to 3dsmax to Unreal conversion.
Maya script version available on Gumroad (free)... https://lbtools.gumroad.com/l/rpajp?layout=profile

Copy paste using Unreal hotkey then paste into script UI...

Lastest Updates:
Version 1.0;
- First public release.
The script can be found in category “LB Tools”.
Installation:
Drag the MZP file into your Max viewport.
Files will be copied to...
C:\Users\<userName>\AppData\Local\Autodesk\3dsMax\<maxVersion>\ENU\scripts\startup
and...
C:\Users\<userName>\AppData\Local\Autodesk\3dsMax\<maxVersion>\ENU\usericons
| Attachment | Size |
|---|---|
| lbtools_add_unreal_socket.mzp | 2.93 KB |
