0 votes
Beta 05
Date Updated: 
Author Name: 
Dinesh Salunke

An easy way to manage multiple animations in a file.

animManager allows you to create Tagged key frame or range of key frames and store it in the max file, you can then quickly navigate to keyframes or switch between range of frames using. animManager sits at the bottom of the viewport, and has very simple UI to work with.

animManager stores all the data inside the max file, hence you don't have to worry about carrying an external file with the maxfile.

 Updates :

  • Minor bug fixes..


Version Requirement: 
Tried and tested on 3ds Max 2011
animmanager_v05.rar11.97 KB