AvizStudioTools - AColorManager
With AColorManager you can convert colors and bitmaps in your 3ds Max scenes from/to specified color profile or gamma value.
Convert From/To Color Profiles:
Standard monitors have gamut close to sRGB color space and the new wide gamut monitors are close to Adobe RGB (1998) color space. This is the reason why old scenes look over saturated on wide gamut monitors and scenes created on wide gamut monitor look wash out on sRGB monitor. With AColorManager you can easily convert from old color profile to the new using external apps like Adobe Photoshop, ImageMagick or other installed application with support of command line interface.
Convert From/To Gamma:
All digital images and colors that we see on a monitor are usually in gamma 2.2 and most of the 3d softwares render and "see" colors in gamma 1.0. This is the reason why if you don't translate your color information into the native gamma of 3ds Max (Linear Work Flow - LWF), you will get unnatural light distribution. With AColorManager you can easily convert from gamma 2.2 to 1.0 (or any other values) all the colors in your scene and all or only those bitmaps that are not handle correctly from the built into 3ds Max gamma system (like misplacement , bump and so on maps).
Standard version has all the functions of the Pro version but has limited bitmaps and colors count per conversion.
How to install:
- Download, extract and install the latest version.
- Restart 3ds Max.
- From 3ds Max menu, select: Customize > Customize User Interface... > in "Keyboard" or "Toolbar" tab select Group: "Main UI" and Category: "AvizStudioTools". From the list below assign keyboard shortcut to "AColorManager" from "Keyboard" tab or from "Toolbar" tab drag and drop "AColorManager" to a toolbar to create UI button for the script.