Batch Studio Renderer

0 votes
Version: 
1.0.0
Date Updated: 
03/22/2016
Author Name: 
Bogdan Bogdanovic

Overall functionality and advantages

  • This script uniforms the rendering process of multiple files.
  • It is very useful when you have to render a lot of products using the same lighting setup.
  • All .max files are imported as XRefs and bound to their Control Points (Box helpers).
  • Control Points are used to rotate, move or scale the imported objects, if necessary.
  • If Control Points are not visible increase their size using the spinner.
  • Rendered images are saved as .tga and put into dir 'images' that is the subdir of imported .max files.
  • 'Render All' renders all XRefs from the selected view or all cameras on the Scene.
  • It is not recommended to import a lot of high poly models because it may decrease the PC performance.
Additional Info: 

General Usage Instructions

  1. Open or create studio scene in Autodesk® 3ds Max®
  2. Run the script from Exchange Store Menu available in menu bar. Please refer screenshot Exchange Store Menu.
  3. Select the directory to import .max files
  4. Convert imported .max files to XRefs
  5. Each XRef Scene file is bound to its Control Point (Box helper). You can use this to move, rotate or scale the XRefs
  6. When all ready press "Render All" button
  • If you selected the checkbox "Render All Cameras" all cameras from the scene will be rendered. Note: Don't use Targeted cameras because you will get 2 exactly the same images, instead use Free cameras.
  • If you didn't select the checkbox "Render All Cameras" then active viewport will be rendered for all XRefs
Version Requirement: 
3ds Max 2016+
Video URL: