Batch Studio Renderer
Version:
1.0.0
Date Updated:
03/22/2016 Overall functionality and advantages
- This script uniforms the rendering process of multiple files.
- It is very useful when you have to render a lot of products using the same lighting setup.
- All .max files are imported as XRefs and bound to their Control Points (Box helpers).
- Control Points are used to rotate, move or scale the imported objects, if necessary.
- If Control Points are not visible increase their size using the spinner.
- Rendered images are saved as .tga and put into dir 'images' that is the subdir of imported .max files.
- 'Render All' renders all XRefs from the selected view or all cameras on the Scene.
- It is not recommended to import a lot of high poly models because it may decrease the PC performance.
Additional Info:
General Usage Instructions
- Open or create studio scene in Autodesk® 3ds Max®
- Run the script from Exchange Store Menu available in menu bar. Please refer screenshot Exchange Store Menu.
- Select the directory to import .max files
- Convert imported .max files to XRefs
- Each XRef Scene file is bound to its Control Point (Box helper). You can use this to move, rotate or scale the XRefs
- When all ready press "Render All" button
- If you selected the checkbox "Render All Cameras" all cameras from the scene will be rendered. Note: Don't use Targeted cameras because you will get 2 exactly the same images, instead use Free cameras.
- If you didn't select the checkbox "Render All Cameras" then active viewport will be rendered for all XRefs
Version Requirement:
3ds Max 2016+