Looks for EGZ materials in the scene and converts them to their base VRay materials. Currently only converts multi-sub materials and base EGZ mats.
- Doesn't search into deep nested materials - for instance if you're using a blend material with an EGZ in it - the script won't find it. It only searches through multi-subs and std egz mats
- In order to maintain material instancing - it converts your original material - thus the only way to get your EGZ mat back is to undo the conversion - which fortunately - the script is undoable...
- Select all or some of the objects in your scene you want to look for EGZ mats on...
- Run the script (Maxscript / Run Script and pick this script wherever you downloaded it to...)
Nothing special - just save the script somewhere on your hd - could be in your 3dsmax scripts folder - your desktop - wherever...