Detach by Material ID
Version:
2
Date Updated:
12/09/2008 Detach Polygons based on its Material ID
Additional Info:
Features
- works on a selection of objects
- options to automatically name detached objects
- material propagation
- this will assign a corresponding material by id to the detached object
Usage
- select any number of objects
- set the desired paramteters
- optional: if you know the maximun number of ids the object has, set the Max IDs to help speed up detachment.
- press detach
Internal Operations
Procedure:
- object[s] is/are copied
- then collapsed to an editable poly
- faces are finally detached by material ID
Naming:
- Numbered
- will creae numbered names
- e.g. 0,1,2,3
- preferable to use with the Prefix option checked
- Bitmap Name
- if not diffuse bitmap found, it will use the material name
- if no material applied, it will use the object's name
- Material Name
- if no material applied, it will use the object's name
- Object Name
- will create a unique name based on the object's name
Version Requirement:
3ds Max 9 Attachment | Size |
---|---|
detachbyID.ms | 5.08 KB |
Comments
i think it errors when
one of the selected objects had no multiple materials applied so have to choose the objects carefully!:)
thanks for this script but...
it gave this error when trying it on a bunch of vray materialed objects...
doesn´t work for me
Hey man, the script doesn´t work for me. I´m using max2009, and when i click the detach button, nothing happens....
is a pity, because it´s a very useful script.
Thanks,
Jsrocha
thanks bro.. this script is
thanks bro.. this script is very useful..
Thanks! I might need to test
Thanks! I might need to test this again.. but I think that's what the "Propagate Materials" is for. :)
Great work !! Plus 1 to
Great work !!
Plus 1 to Titanes request :)
it would be handy to make each object end up with its separate material and not the multisub.
O O O O verygood ,thanks.^_^
O O O O
verygood ,thanks.^_^
summer
Woaw ! simple and
Woaw ! simple and efficient... 5 ***** for this perfect script !
jerome Prévost (Subburb)
jerome Prévost (Subburb)
:-)
:-)
ok! somehow, i couldnt get
ok! somehow, i couldnt get myself to not update this script. merry christmas.