Detach by Material ID

36 votes
Version: 
2
Date Updated: 
12/09/2008

Detach Polygons based on its Material ID

Additional Info: 

Features

  • works on a selection of objects
  • options to automatically name detached objects
  • material propagation
    • this will assign a corresponding material by id to the detached object

Usage

  1. select any number of objects
  2. set the desired paramteters
  3. optional: if you know the maximun number of ids the object has, set the Max IDs to help speed up detachment.
  4. press detach

Internal Operations
Procedure:

  • object[s] is/are copied
  • then collapsed to an editable poly
  • faces are finally detached by material ID

Naming:

  • Numbered
    • will creae numbered names
    • e.g. 0,1,2,3
    • preferable to use with the Prefix option checked
  • Bitmap Name
    • if not diffuse bitmap found, it will use the material name
    • if no material applied, it will use the object's name
  • Material Name
    • if no material applied, it will use the object's name
  • Object Name
    • will create a unique name based on the object's name
Version Requirement: 
3ds Max 9
Video URL: 
AttachmentSize
detachbyID.ms5.08 KB

Comments

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crystal3d's picture

i think it errors when

one of the selected objects had no multiple materials applied so have to choose the objects carefully!:)

crystal3d's picture

thanks for this script but...

it gave this error when trying it on a bunch of vray materialed objects...

jsrocha's picture

doesn´t work for me

Hey man, the script doesn´t work for me. I´m using max2009, and when i click the detach button, nothing happens....
is a pity, because it´s a very useful script.
Thanks,

Jsrocha

chalid's picture

thanks bro.. this script is

thanks bro.. this script is very useful..

Jeff Lim's picture

Thanks! I might need to test

Thanks! I might need to test this again.. but I think that's what the "Propagate Materials" is for. :)

Spacelord's picture

Great work !! Plus 1 to

Great work !!

Plus 1 to Titanes request :)
it would be handy to make each object end up with its separate material and not the multisub.

one808's picture

O O O O verygood ,thanks.^_^

O O O O
verygood ,thanks.^_^

summer

subburb's picture

Woaw ! simple and

Woaw ! simple and efficient... 5 ***** for this perfect script !

jerome Prévost (Subburb)

jerome Prévost (Subburb)

titane357's picture

:-)

:-)

Jeff Lim's picture

ok! somehow, i couldnt get

ok! somehow, i couldnt get myself to not update this script. merry christmas.

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