2 votes
Date Updated: 
Author Name: 
Jahman, Nik

Enhance your Slate Material Editor

Additional Info: 

Drag bitmaps in correct format


 Resize textures proportinally


Size presets in any units


More features


  • Gamma override if dropped with hotkey (Shift, Ctrl or Alt)
  • Open Resize if dropped with hotkey (Shift, Ctrl or Alt)
  • Set Spherical mapping for *.hdr & *.exr files

Render specific:

  • FStorm: Set gamma 2.2 for *.hdr & *.exr files
  • V-Ray: Drop *.hdr & *.exr as VrayHDRI
  • Corona: Use CoronaBitmap, Vray HDRI or Bitmap
  • Redshift: Use RS_Bitmap or Bitmap

Slate options:

  • Open first dropped texture in Parameter Editor
  • Focus Slate after drop
  • Disable "View - Auto Open Nodeslots" on 3dsMax start
  • Fixed "duplicating View1 after Reset" Slate bug
Version Requirement: 
3ds Max 2013+


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NiK684's picture

[1.15] – 2019.11

New. (Corona and Vray) Use Vray HDRI option.

outofinsight's picture

The default one

Use the default Gamma space that VRay uses for VRayHDRI maps. Type: Inverse Gamma, Inverse Gamma: 1.0. This is the same as Gamma Override 1.0 for Bitmaps. So this is the correct gamma space for all Value/Data textures. All Color textures need to be set to Type: sRGB (when set like this, the Inverse Gamma value doesn't do anything). This is definitely more logical setup when compared to how 3ds Max deals with maps by default - all inputs by default are considered to be sRGB images and come in with Gamma correction. However, when you think about it, most maps that we use are actually Value/Data maps. It's Diffuse vs Roughness/Glossiness + Normal + Displacement + Bump. So you should leave the default setting of the VRayHDRI map mentioned above which will also speed up the work a bit as usually the only map that will need to be addressed would be the diffuse map.

NiK684's picture

All Bitmaps as VRayHDRI

So, I've implemented this feature for Vray and Corona renders, but I'm not sure what gamma "Color space" should be by default in VrayHDRI. None, Inverse, sRGB or 3dsmax? Vray default is Inverse 1.0 but it looks wrong for all maps except HDRs

outofinsight's picture

All Bitmaps as VRayHDRI

Sounds great. Tbh, if you can compile a separate script that only implements the VRayHDRI DragnDrop feature I'd be happy to pay for it.

NiK684's picture

It's pretty easy to

It's pretty easy to implement, I'll do that

outofinsight's picture

All Bitmaps as VRayHDRI

Didn't know about the Corona feature, my apologies (not a Corona user myself).

The answer to your question - yes, I would like a script that converts all Bitmaps to VRayHDRIs when using Drag n Drop. Three main reasons to do so:

1. VRayHDRIs have better filtering.
2. VRayHDRIs load faster on render start up and also textures that are not needed for a particular camera angle are not loaded at all.
3. More intuitive Gamma control - you can just select the map and you can see what are the input gamma settings.

I'm guessing this feature will soon be implemented within VRay but until then I will be happy to use a script that does this.

NiK684's picture


There is a feature for Corona - Use CoronaBitmap or Bitmap. All dropped bitmaps automatically convert to CoronaBitmaps.
Or you need to drop all bitmaps as VrayHDRI? Is this really useful? Why?

outofinsight's picture

All Bitmaps as VRayHDRI

Hey there. I see that the script can input .exr and .hdr files as VRayHDRI. I'm looking for a script which can do this for all types of bitmap files (essentially omitting the use of Bitmap maps) - no need to do anything else really so it can live on its own. I'm sure users of Corona will be happy to see the same script for CoronaBitmaps (I've seen a thread on the forums, people are asking). Will be happy to see something like this, thanks in advance!

mad's picture

imagine that you drop to

imagine that you drop to slate for example dif.1001.jpg,dif.1002.jpg,dif.1003.jpg,dif.1004.jpg,dif.1005.jpg by support i mean the script recognize its a UDIM texture and create just one VrayHDRi map with <UDIM> tag so it will be only dif.<UDIM>.jpg

NiK684's picture

What do you mean by "support?

What do you mean by "support? What should happen with vrayhdri after drop?

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