A simple utility for examining the actual frame numbers of animation keys. This version improves the last by allowing you to choose any combination of POSITION - ROTATION - SCALE and also outputs the resulting data more efficiently.
DIRECTIONS FOR USE:
First - check any combination of the transforms you'd like to examine. You can choose POSITION or ROTATION or SCALE or any combination together. Then select the animated object whos keys you'd like to examine. The keys are written to a text file called 'KeyMaster2.dmp' and the file is opened immediately so that you can look at it or print it. There is also a way to send the data to the listener instead of a file and the directions for doing so are commented in the code below.