
Easy and quick way to create and assigne over a hundred
unique materials to the layer nodes with a single click.
Script
Layer Material Creator
By barigazy · Credited author: Branko Živković · 2012-05-12
- Version
- 1.0
- Version requirement
- 2010+
- Date updated
- 2012-05-12
- Votes
- 1
Downloads
- bga_layermaterialcreator_v1.0.ms — bga_layermaterialcreator_v1.0.ms5.5 KB
Description
Additional Info
How to use this tool:
1. After you arrange properly all scene objects in
in the corresponding layers, open Layer Manager.
2. Choose optional checkbuttons [C]-[M]-[T] (read description below)
and press *Random LWC* button to randomize
layers wirecolor.
3. Pick material type from dropdown list. Supported material types:
• Standard material...(max default)
• Arch & Design...(mental ray)
• VRayMtl...(VRay)
• fR-Advanced...(finalRender)
• fR-Architectural...(finalRender)
4. Before you press *Create and Assigne Layer Materials* button you have a couple choices:
a. uncheck all checkbuttons ([L]-[C]-[M]-[T]) if you want to create all gray (default) materials.
b. check only [L] checkbutton if you want to use layer wirecolor as material diffuse color
c. check one of the [C]-[M]-[T] checkbuttons if you want *auto randomize mode* in creation process.
5. Last thing: Open newly created Mtl Library in Material/Map Browser
to see the result. If you are not satisfied with the result just press again
*Create and Assigne Layer Materials* button and manually reload the Mtl Library file.
This script are requested by dussla

