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Date Updated: 



Mirrored mesh vertex normal fix.

Script which can mirror selected meshes and keeps all normal information not distorted.

Supports edit and editable poly.
Does not collapse modifier stack.

In version 1.1 any mesh can be mirrored, even simple primitives.

Also macro script has been fixed. It was calling wrong script file name.

Works with any max version from 2012 and above.
However it is intended to use in previous max versions ( before 2016 )
For earlier versions than 2012 it was not tested.

Version Requirement: 
works on 3ds max 2012+, probably will work on 2009 too