Muscle Strand Tools

2 votes
Version: 
0.1
Date Updated: 
02/16/2013

 

 

This tool objective is to help the rigging artist in the skinning Envelope Step, permitting them to set the muscle envelopes by group (a CAT muscle object is composed by 7 strands be default), or individually. 

Additional Info: 

The skinning process can quickly be a hassle when a lot of deformers are involved, for example when you start using CAT muscle strands.

The starting step which consist in setting up the envelopes is a nightmare, because of the poor selection tools of the skin modifier, and a complete mess in the displayed informations (a huge number of envelopes that overlap).

This tool objective is to help the rigging artist in this specific step, permitting them to set the muscle envelopes by group (a CAT muscle object is composed by 7 strands be default), or individually. The envelope informations display is simplified, and is drawn over the viewport using redraw callbacks.

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Royal Ghost's picture

Works now! Thanks. Another

Works now! Thanks.
Another small problem, if not all muscle's spheres added in Skin modifier script stop working with error. (In my riggs I not always use all muscle's spheres) Can you fix it too?

Royal Ghost | veda3d.com

MrPingouin's picture

Give it a try

It should be ok.
It's the same file, just redownload it (two lines were added, so no version upgrading).

MrPingouin's picture

Oh ok, it's just because the

Oh ok, it's just because the skin modifier is not selected in the stack. Correcting this right now.

MrPingouin's picture

Yeah, indeed I set this up

Yeah, indeed I set this up using the simplest modifier stack ever :)

I'll debug it with, let's say an object space modifier like Turbosmooth, and a world space modifier like a path follow.

Royal Ghost's picture

Useful tool!

Useful tool! Thank you for sharing.
Can you add support for objects which has more modifiers over Skin modifier? By now script shows errors.

Royal Ghost | veda3d.com

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