Quick Mask Material
Works in the same way as the object mask - but with a specified material. Pick an medit slot to work on - and if the material is part of a multi-sub - pick a sub-object id - otherwise leave on 0.
- Standard Maxsripts (.ms) can be run from the Maxscript button in the utilities panel. To have them always available - save the scripts into your scripts/startup directory.
- Macroscripts (.mcr) should be placed in UI/Macroscripts - and are then accessed through the 'Customise User Interface' menu in 3dsmax. You can then assign the script to a keystroke - or a button. All macroscripts will appear under the 'Dusk' category in the dropdown.